Bonjour,
Je possède deux Xone 1D et 1 Xone 4D.
J'ai un problème de script sur les deux matériels.
Le jog ne prend pas correctement en compte le script qui lui est affecté.
key learn: JOG
action: jogwheel
Pour que cela fonctionne correctement, je dois modifier l'action et la remettre ensuite avec jogwheel.
Après, tout va bien jusqu'au prochain redémarrage de VDJ8.
Au redémarrage, je retrouve le défaut et je dois refaire la manipulation dans le script pour que ça refonctionne à nouveau.
Si vous pouviez regarder pour ce bug ce serait formidable.
Merci à vous
Je possède deux Xone 1D et 1 Xone 4D.
J'ai un problème de script sur les deux matériels.
Le jog ne prend pas correctement en compte le script qui lui est affecté.
key learn: JOG
action: jogwheel
Pour que cela fonctionne correctement, je dois modifier l'action et la remettre ensuite avec jogwheel.
Après, tout va bien jusqu'au prochain redémarrage de VDJ8.
Au redémarrage, je retrouve le défaut et je dois refaire la manipulation dans le script pour que ça refonctionne à nouveau.
Si vous pouviez regarder pour ce bug ce serait formidable.
Merci à vous
Posté Wed 31 Dec 14 @ 6:54 am
Bonjour, se il vous plaît poser votre question à nouveau en anglais ou utiliser la carte pour votre langue.
http://www.virtualdj.com/forums/29/French_Forum.html
http://www.virtualdj.com/forums/29/French_Forum.html
Posté Wed 31 Dec 14 @ 9:14 am
Hello,
I have two Xone 1D and 1 Xone 4D.
I have a script problem on both materials.
The jog does not properly take into account the script that is assigned to it.
key learn: JOG
Action: jogwheel
For this to work properly, I have to change the action and then hand with jogwheel.
After, all is well until the next reboot of VDJ8.
Upon restart, I find fault and I have to redo the manipulation in the script so that it works again again.
If you could look for this bug would be great.
Thank you,
I have two Xone 1D and 1 Xone 4D.
I have a script problem on both materials.
The jog does not properly take into account the script that is assigned to it.
key learn: JOG
Action: jogwheel
For this to work properly, I have to change the action and then hand with jogwheel.
After, all is well until the next reboot of VDJ8.
Upon restart, I find fault and I have to redo the manipulation in the script so that it works again again.
If you could look for this bug would be great.
Thank you,
Posté Wed 31 Dec 14 @ 10:17 am
I still have my problems and no solution
Did you find anything on your side to help me?
Did you find anything on your side to help me?
Posté Tue 13 Jan 15 @ 2:59 am
Hi
I have a pair of Xone 1D here, so I can try to help.
You say the jog does not "take into account" the action. Does this mean the jogwheel does not work at all?
When you change the action, what do you change it to?
I have a pair of Xone 1D here, so I can try to help.
You say the jog does not "take into account" the action. Does this mean the jogwheel does not work at all?
When you change the action, what do you change it to?
Posté Tue 13 Jan 15 @ 4:13 am
Hello,
The wheel works fine.
The problem is that the sound from scratch is not good.
To be good, I have to re write the action in the map.
key learn: JOG
Action: jogwheel
The information "jogwheel" I have a problem.
When I start vdj, the sound is not good in scratch mode
If I modify and deliver "jog wheel" as before, it must change something somewhere because it is working properly.
Still, I gave "jog wheel" like the beginning to the opening of the script.
The wheel works fine.
The problem is that the sound from scratch is not good.
To be good, I have to re write the action in the map.
key learn: JOG
Action: jogwheel
The information "jogwheel" I have a problem.
When I start vdj, the sound is not good in scratch mode
If I modify and deliver "jog wheel" as before, it must change something somewhere because it is working properly.
Still, I gave "jog wheel" like the beginning to the opening of the script.
Posté Tue 13 Jan 15 @ 4:29 am
I will investigate using my 1Ds.
Posté Tue 13 Jan 15 @ 4:46 am
My mapper:
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Xone4D_Ebe_4Decks" version="800" date="2014-12-23">
<map value="JOG" action="jogwheel" />
<map value="BTN_BL_1" action="vinyl_mode" />
<map value="BTN_BL_2" action="sync" />
<map value="BTN_BL_3" action="cue_stop" />
<map value="BTN_BL_4" action="play_pause" />
<map value="BTN_BR_1" action="vinyl_mode" />
<map value="BTN_BR_2" action="sync" />
<map value="BTN_BR_3" action="cue_stop" />
<map value="BTN_BR_4" action="play_pause" />
<map value="PFL" action="pfl 1 ? pfl 0 : pfl 1" />
<map value="CROSSFADER" action="crossfader" />
<map value="HW_SHIFT" action="deck 1 leftdeck ? deck 3 leftdeck & deck 4 rightdeck : deck 1 leftdeck & deck 2 rightdeck" />
<map value="SW_SHIFT" action="toggle 'shift'" />
<map value="JOG_T" action="nothing" />
<map value="JOG_L" action="seek -5" />
<map value="JOG_R" action="seek +5" />
<map value="JOG_B" action="nothing" />
<map value="BTN_A" action="var 'shift' ? loop_half : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_in" : loop_in" />
<map value="BTN_B" action="var 'shift' ? loop_double : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_out" : loop_out" />
<map value="BTN_C" action="reloop_exit & wheel_mode "jog"" />
<map value="BTN_D" action="loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_move" : loop" />
<map value="BTN_E" action="sampler_pad 1" />
<map value="BTN_F" action="sampler_pad 2" />
<map value="BTN_G" action="sampler_pad 3" />
<map value="BTN_H" action="sampler_pad 4" />
<map value="BTN_I" action="var "shift" ? delete_cue 1 : hot_cue 1" />
<map value="BTN_J" action="var "shift" ? delete_cue 2 : hot_cue 2" />
<map value="BTN_K" action="var "shift" ? delete_cue 3 : hot_cue 3" />
<map value="BTN_L" action="var "shift" ? delete_cue 4 : hot_cue 4" />
<map value="BTN_M" action="var 'shift' ? loop_half : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_in" : loop_in" />
<map value="BTN_N" action="var 'shift' ? loop_double : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_out" : loop_out" />
<map value="BTN_O" action="reloop_exit & wheel_mode "jog"" />
<map value="BTN_P" action="loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_move" : loop" />
<map value="BTN_Q" action="sampler_pad 5" />
<map value="BTN_R" action="sampler_pad 6" />
<map value="BTN_S" action="sampler_pad 7" />
<map value="BTN_T" action="sampler_pad 8" />
<map value="BTN_U" action="var "shift" ? delete_cue 1 : hot_cue 1" />
<map value="BTN_V" action="var "shift" ? delete_cue 2 : hot_cue 2" />
<map value="BTN_W" action="var "shift" ? delete_cue 3 : hot_cue 3" />
<map value="BTN_X" action="var "shift" ? delete_cue 4 : hot_cue 4" />
<map value="ENC_SHIFT" action="nothing" />
<map value="ENC_L_1" action="effect 1 select" />
<map value="ENC_L_2" action="effect 2 select 'FlangerHQ'" />
<map value="ENC_L_3" action="nothing" />
<map value="ENC_L_4" action="browser_scroll" />
<map value="ENC_R_1" action="effect 1 select" />
<map value="ENC_R_2" action="effect 2 select 'FlangerHQ'" />
<map value="ENC_R_3" action="nothing" />
<map value="ENC_R_4" action="browser_scroll" />
<map value="BTNENC_L_1" action="effect active 1 & effect 1 show_gui" />
<map value="BTNENC_L_2" action="effect active 2 & effect 2 show_gui" />
<map value="BTNENC_L_3" action="browser_folder" />
<map value="BTNENC_L_4" action="browser_enter" />
<map value="BTNENC_R_1" action="effect active 1 & effect 1 show_gui" />
<map value="BTNENC_R_2" action="effect active 2 & effect 2 show_gui" />
<map value="BTNENC_R_3" action="browser_folder" />
<map value="BTNENC_R_4" action="browser_enter" />
<map value="MAP1_ENCL1_LEFT" action="loop_move -0,01" />
<map value="MAP1_ENCL1_RIGHT" action="loop_move +0,01" />
<map value="MAP1_ENCL2_LEFT" action="effect select -1" />
<map value="MAP1_ENCL2_RIGHT" action="effect select +1" />
<map value="MAP1_ENCL3_LEFT" action="loop_half" />
<map value="MAP1_ENCL3_RIGHT" action="loop_double" />
<map value="MAP1_ENCL4_LEFT" action="effect select -1" />
<map value="MAP1_ENCL4_RIGHT" action="effect select +1" />
<map value="MAP1_ENCR1_LEFT" action="loop_move -0,01" />
<map value="MAP1_ENCR1_RIGHT" action="loop_move +0,01" />
<map value="MAP1_ENCR2_LEFT" action="effect select -1" />
<map value="MAP1_ENCR2_RIGHT" action="effect select +1" />
<map value="MAP1_ENCR3_LEFT" action="loop_half" />
<map value="MAP1_ENCR3_RIGHT" action="loop_double" />
<map value="MAP1_ENCR4_LEFT" action="effect select -1" />
<map value="MAP1_ENCR4_RIGHT" action="effect select +1" />
<map value="KNB_LT_1" action="effect 1 slider 1" />
<map value="KNB_LT_2" action="effect 2 slider 1" />
<map value="KNB_LT_3" action="sampler_volume_master" />
<map value="KNB_LT_4" action="mixer_order 1234 ? gain : nothing" />
<map value="KNB_LB_1" action="effect 1 slider 2" />
<map value="KNB_LB_2" action="effect 2 slider 2" />
<map value="KNB_LB_3" action="sampler_volume_master" />
<map value="KNB_LB_4" action="filter activate" />
<map value="KNB_RT_1" action="effect 1 slider 1" />
<map value="KNB_RT_2" action="effect 2 slider 1" />
<map value="KNB_RT_3" action="nothing" />
<map value="KNB_RT_4" action="mixer_order 1234 ? gain : nothing" />
<map value="KNB_RB_1" action="effect 1 slider 2" />
<map value="KNB_RB_2" action="effect 2 slider 2" />
<map value="KNB_RB_3" action="nothing" />
<map value="KNB_RB_4" action="filter activate" />
<map value="SLDR_L_1" action="effect 1 slider 3" />
<map value="SLDR_L_2" action="effect 2 slider 3" />
<map value="SLDR_L_3" action="nothing" />
<map value="SLDR_L_4" action="param_invert & pitch" />
<map value="SLDR_R_1" action="effect 1 slider 3" />
<map value="SLDR_R_2" action="effect 2 slider 3" />
<map value="SLDR_R_3" action="nothing" />
<map value="SLDR_R_4" action="param_invert & pitch" />
<map value="LED_BTN_BL_1" action="var "shift" ? blink : vinyl_mode" />
<map value="LED_BTN_BL_2" action="var "shift" ? blink : sync" />
<map value="LED_BTN_BL_3" action="var "shift" ? blink : cue" />
<map value="LED_BTN_BL_4" action="var "shift" ? blink : play" />
<map value="LED_BTN_BR_1" action="var "shift" ? blink : vinyl_mode" />
<map value="LED_BTN_BR_2" action="var "shift" ? blink : sync" />
<map value="LED_BTN_BR_3" action="var "shift" ? blink : cue" />
<map value="LED_BTN_BR_4" action="var "shift" ? blink : play" />
<map value="ONINIT" action="deck 1 pfl 0" />
</mapper>
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Xone4D_Ebe_4Decks" version="800" date="2014-12-23">
<map value="JOG" action="jogwheel" />
<map value="BTN_BL_1" action="vinyl_mode" />
<map value="BTN_BL_2" action="sync" />
<map value="BTN_BL_3" action="cue_stop" />
<map value="BTN_BL_4" action="play_pause" />
<map value="BTN_BR_1" action="vinyl_mode" />
<map value="BTN_BR_2" action="sync" />
<map value="BTN_BR_3" action="cue_stop" />
<map value="BTN_BR_4" action="play_pause" />
<map value="PFL" action="pfl 1 ? pfl 0 : pfl 1" />
<map value="CROSSFADER" action="crossfader" />
<map value="HW_SHIFT" action="deck 1 leftdeck ? deck 3 leftdeck & deck 4 rightdeck : deck 1 leftdeck & deck 2 rightdeck" />
<map value="SW_SHIFT" action="toggle 'shift'" />
<map value="JOG_T" action="nothing" />
<map value="JOG_L" action="seek -5" />
<map value="JOG_R" action="seek +5" />
<map value="JOG_B" action="nothing" />
<map value="BTN_A" action="var 'shift' ? loop_half : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_in" : loop_in" />
<map value="BTN_B" action="var 'shift' ? loop_double : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_out" : loop_out" />
<map value="BTN_C" action="reloop_exit & wheel_mode "jog"" />
<map value="BTN_D" action="loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_move" : loop" />
<map value="BTN_E" action="sampler_pad 1" />
<map value="BTN_F" action="sampler_pad 2" />
<map value="BTN_G" action="sampler_pad 3" />
<map value="BTN_H" action="sampler_pad 4" />
<map value="BTN_I" action="var "shift" ? delete_cue 1 : hot_cue 1" />
<map value="BTN_J" action="var "shift" ? delete_cue 2 : hot_cue 2" />
<map value="BTN_K" action="var "shift" ? delete_cue 3 : hot_cue 3" />
<map value="BTN_L" action="var "shift" ? delete_cue 4 : hot_cue 4" />
<map value="BTN_M" action="var 'shift' ? loop_half : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_in" : loop_in" />
<map value="BTN_N" action="var 'shift' ? loop_double : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_out" : loop_out" />
<map value="BTN_O" action="reloop_exit & wheel_mode "jog"" />
<map value="BTN_P" action="loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_move" : loop" />
<map value="BTN_Q" action="sampler_pad 5" />
<map value="BTN_R" action="sampler_pad 6" />
<map value="BTN_S" action="sampler_pad 7" />
<map value="BTN_T" action="sampler_pad 8" />
<map value="BTN_U" action="var "shift" ? delete_cue 1 : hot_cue 1" />
<map value="BTN_V" action="var "shift" ? delete_cue 2 : hot_cue 2" />
<map value="BTN_W" action="var "shift" ? delete_cue 3 : hot_cue 3" />
<map value="BTN_X" action="var "shift" ? delete_cue 4 : hot_cue 4" />
<map value="ENC_SHIFT" action="nothing" />
<map value="ENC_L_1" action="effect 1 select" />
<map value="ENC_L_2" action="effect 2 select 'FlangerHQ'" />
<map value="ENC_L_3" action="nothing" />
<map value="ENC_L_4" action="browser_scroll" />
<map value="ENC_R_1" action="effect 1 select" />
<map value="ENC_R_2" action="effect 2 select 'FlangerHQ'" />
<map value="ENC_R_3" action="nothing" />
<map value="ENC_R_4" action="browser_scroll" />
<map value="BTNENC_L_1" action="effect active 1 & effect 1 show_gui" />
<map value="BTNENC_L_2" action="effect active 2 & effect 2 show_gui" />
<map value="BTNENC_L_3" action="browser_folder" />
<map value="BTNENC_L_4" action="browser_enter" />
<map value="BTNENC_R_1" action="effect active 1 & effect 1 show_gui" />
<map value="BTNENC_R_2" action="effect active 2 & effect 2 show_gui" />
<map value="BTNENC_R_3" action="browser_folder" />
<map value="BTNENC_R_4" action="browser_enter" />
<map value="MAP1_ENCL1_LEFT" action="loop_move -0,01" />
<map value="MAP1_ENCL1_RIGHT" action="loop_move +0,01" />
<map value="MAP1_ENCL2_LEFT" action="effect select -1" />
<map value="MAP1_ENCL2_RIGHT" action="effect select +1" />
<map value="MAP1_ENCL3_LEFT" action="loop_half" />
<map value="MAP1_ENCL3_RIGHT" action="loop_double" />
<map value="MAP1_ENCL4_LEFT" action="effect select -1" />
<map value="MAP1_ENCL4_RIGHT" action="effect select +1" />
<map value="MAP1_ENCR1_LEFT" action="loop_move -0,01" />
<map value="MAP1_ENCR1_RIGHT" action="loop_move +0,01" />
<map value="MAP1_ENCR2_LEFT" action="effect select -1" />
<map value="MAP1_ENCR2_RIGHT" action="effect select +1" />
<map value="MAP1_ENCR3_LEFT" action="loop_half" />
<map value="MAP1_ENCR3_RIGHT" action="loop_double" />
<map value="MAP1_ENCR4_LEFT" action="effect select -1" />
<map value="MAP1_ENCR4_RIGHT" action="effect select +1" />
<map value="KNB_LT_1" action="effect 1 slider 1" />
<map value="KNB_LT_2" action="effect 2 slider 1" />
<map value="KNB_LT_3" action="sampler_volume_master" />
<map value="KNB_LT_4" action="mixer_order 1234 ? gain : nothing" />
<map value="KNB_LB_1" action="effect 1 slider 2" />
<map value="KNB_LB_2" action="effect 2 slider 2" />
<map value="KNB_LB_3" action="sampler_volume_master" />
<map value="KNB_LB_4" action="filter activate" />
<map value="KNB_RT_1" action="effect 1 slider 1" />
<map value="KNB_RT_2" action="effect 2 slider 1" />
<map value="KNB_RT_3" action="nothing" />
<map value="KNB_RT_4" action="mixer_order 1234 ? gain : nothing" />
<map value="KNB_RB_1" action="effect 1 slider 2" />
<map value="KNB_RB_2" action="effect 2 slider 2" />
<map value="KNB_RB_3" action="nothing" />
<map value="KNB_RB_4" action="filter activate" />
<map value="SLDR_L_1" action="effect 1 slider 3" />
<map value="SLDR_L_2" action="effect 2 slider 3" />
<map value="SLDR_L_3" action="nothing" />
<map value="SLDR_L_4" action="param_invert & pitch" />
<map value="SLDR_R_1" action="effect 1 slider 3" />
<map value="SLDR_R_2" action="effect 2 slider 3" />
<map value="SLDR_R_3" action="nothing" />
<map value="SLDR_R_4" action="param_invert & pitch" />
<map value="LED_BTN_BL_1" action="var "shift" ? blink : vinyl_mode" />
<map value="LED_BTN_BL_2" action="var "shift" ? blink : sync" />
<map value="LED_BTN_BL_3" action="var "shift" ? blink : cue" />
<map value="LED_BTN_BL_4" action="var "shift" ? blink : play" />
<map value="LED_BTN_BR_1" action="var "shift" ? blink : vinyl_mode" />
<map value="LED_BTN_BR_2" action="var "shift" ? blink : sync" />
<map value="LED_BTN_BR_3" action="var "shift" ? blink : cue" />
<map value="LED_BTN_BR_4" action="var "shift" ? blink : play" />
<map value="ONINIT" action="deck 1 pfl 0" />
</mapper>
Posté Tue 13 Jan 15 @ 5:02 am
my mapper for xone 1d now:
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="XONE1D" version="800" date="2015-01-01">
<map value="JOG" action="jogwheel" />
<map value="BTN_1" action="vinyl_mode" />
<map value="BTN_2" action="sync" />
<map value="BTN_3" action="cue_stop" />
<map value="BTN_4" action="play_pause" />
<map value="HW_SHIFT" action="nothing" />
<map value="SW_SHIFT" action="toggle 'shift'" />
<map value="JOG_T" action="slip_mode" />
<map value="JOG_L" action="seek -5" />
<map value="JOG_R" action="seek +5" />
<map value="JOG_B" action="nothing" />
<map value="BTN_A" action="var "shift" ? loop_half : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_in" : loop_in" />
<map value="BTN_B" action="loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_move" : loop" />
<map value="BTN_C" action="var "shift" ? loop_double : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_out" : loop_out" />
<map value="BTN_D" action="reloop_exit" />
<map value="BTN_E" action="sampler_pad 5" />
<map value="BTN_F" action="sampler_pad 6" />
<map value="BTN_G" action="sampler_pad 7" />
<map value="BTN_H" action="sampler_pad 8" />
<map value="BTN_I" action="var "shift" ? delete_cue 1 : hot_cue 1" />
<map value="BTN_J" action="var "shift" ? delete_cue 2 : hot_cue 2" />
<map value="BTN_K" action="var "shift" ? delete_cue 3 : hot_cue 3" />
<map value="BTN_L" action="var "shift" ? delete_cue 4 : hot_cue 4" />
<map value="ENC_SHIFT" action="var '$shift' ? loop_move +100% : loop_double" />
<map value="ENC_1" action="effect 1 select" />
<map value="ENC_2" action="effect 2 select 'FlangerHQ'" />
<map value="ENC_3" action="nothing" />
<map value="ENC_4" action="browser_scroll" />
<map value="BTNENC_1" action="effect active 1 & effect 1 show_gui" />
<map value="BTNENC_2" action="effect active 2 & effect 2 show_gui" />
<map value="BTNENC_3" action="browser_folder" />
<map value="BTNENC_4" action="browser_enter" />
<map value="MAP1_ENC1_LEFT" action="loop_move -0,01" />
<map value="MAP1_ENC1_RIGHT" action="loop_move +0,01" />
<map value="MAP1_ENC2_LEFT" action="effect select -1" />
<map value="MAP1_ENC2_RIGHT" action="effect select +1" />
<map value="MAP1_ENC3_LEFT" action="loop_half" />
<map value="MAP1_ENC3_RIGHT" action="loop_double" />
<map value="MAP1_ENC4_LEFT" action="effect select -1" />
<map value="MAP1_ENC4_RIGHT" action="effect select +1" />
<map value="KNB_T_1" action="effect 1 slider 1" />
<map value="KNB_T_2" action="effect 2 slider 1" />
<map value="KNB_T_3" action="sampler_volume_master" />
<map value="KNB_T_4" action="mixer_order 3124 ? gain : nothing" />
<map value="KNB_B_1" action="effect 1 slider 2" />
<map value="KNB_B_2" action="effect 2 slider 2" />
<map value="KNB_B_3" action="effect 3 select 'Balance' & effect 3 slider 1" />
<map value="KNB_B_4" action="filter activate" />
<map value="SLD_1" action="effect 1 slider 3" />
<map value="SLD_2" action="effect 2 slider 3" />
<map value="SLD_3" action="nothing" />
<map value="SLD_4" action="param_invert & pitch" />
<map value="LED_BTN_1" action="var "shift" ? blink : vinyl_mode" />
<map value="LED_BTN_2" action="var "shift" ? blink : sync" />
<map value="LED_BTN_3" action="var "shift" ? blink : cue" />
<map value="LED_BTN_4" action="var "shift" ? blink : play" />
<map value="ONINIT" action="nothing" />
</mapper>
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="XONE1D" version="800" date="2015-01-01">
<map value="JOG" action="jogwheel" />
<map value="BTN_1" action="vinyl_mode" />
<map value="BTN_2" action="sync" />
<map value="BTN_3" action="cue_stop" />
<map value="BTN_4" action="play_pause" />
<map value="HW_SHIFT" action="nothing" />
<map value="SW_SHIFT" action="toggle 'shift'" />
<map value="JOG_T" action="slip_mode" />
<map value="JOG_L" action="seek -5" />
<map value="JOG_R" action="seek +5" />
<map value="JOG_B" action="nothing" />
<map value="BTN_A" action="var "shift" ? loop_half : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_in" : loop_in" />
<map value="BTN_B" action="loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_move" : loop" />
<map value="BTN_C" action="var "shift" ? loop_double : loop ? var "loopMove" ? set "loopMove" 0 & wheel_mode "jog" : set "loopMove" 1 & wheel_mode "loop_out" : loop_out" />
<map value="BTN_D" action="reloop_exit" />
<map value="BTN_E" action="sampler_pad 5" />
<map value="BTN_F" action="sampler_pad 6" />
<map value="BTN_G" action="sampler_pad 7" />
<map value="BTN_H" action="sampler_pad 8" />
<map value="BTN_I" action="var "shift" ? delete_cue 1 : hot_cue 1" />
<map value="BTN_J" action="var "shift" ? delete_cue 2 : hot_cue 2" />
<map value="BTN_K" action="var "shift" ? delete_cue 3 : hot_cue 3" />
<map value="BTN_L" action="var "shift" ? delete_cue 4 : hot_cue 4" />
<map value="ENC_SHIFT" action="var '$shift' ? loop_move +100% : loop_double" />
<map value="ENC_1" action="effect 1 select" />
<map value="ENC_2" action="effect 2 select 'FlangerHQ'" />
<map value="ENC_3" action="nothing" />
<map value="ENC_4" action="browser_scroll" />
<map value="BTNENC_1" action="effect active 1 & effect 1 show_gui" />
<map value="BTNENC_2" action="effect active 2 & effect 2 show_gui" />
<map value="BTNENC_3" action="browser_folder" />
<map value="BTNENC_4" action="browser_enter" />
<map value="MAP1_ENC1_LEFT" action="loop_move -0,01" />
<map value="MAP1_ENC1_RIGHT" action="loop_move +0,01" />
<map value="MAP1_ENC2_LEFT" action="effect select -1" />
<map value="MAP1_ENC2_RIGHT" action="effect select +1" />
<map value="MAP1_ENC3_LEFT" action="loop_half" />
<map value="MAP1_ENC3_RIGHT" action="loop_double" />
<map value="MAP1_ENC4_LEFT" action="effect select -1" />
<map value="MAP1_ENC4_RIGHT" action="effect select +1" />
<map value="KNB_T_1" action="effect 1 slider 1" />
<map value="KNB_T_2" action="effect 2 slider 1" />
<map value="KNB_T_3" action="sampler_volume_master" />
<map value="KNB_T_4" action="mixer_order 3124 ? gain : nothing" />
<map value="KNB_B_1" action="effect 1 slider 2" />
<map value="KNB_B_2" action="effect 2 slider 2" />
<map value="KNB_B_3" action="effect 3 select 'Balance' & effect 3 slider 1" />
<map value="KNB_B_4" action="filter activate" />
<map value="SLD_1" action="effect 1 slider 3" />
<map value="SLD_2" action="effect 2 slider 3" />
<map value="SLD_3" action="nothing" />
<map value="SLD_4" action="param_invert & pitch" />
<map value="LED_BTN_1" action="var "shift" ? blink : vinyl_mode" />
<map value="LED_BTN_2" action="var "shift" ? blink : sync" />
<map value="LED_BTN_3" action="var "shift" ? blink : cue" />
<map value="LED_BTN_4" action="var "shift" ? blink : play" />
<map value="ONINIT" action="nothing" />
</mapper>
Posté Tue 13 Jan 15 @ 6:22 am
OK I tried it. I agree it sounds bad, but there are many settings in VDJ which affect the jog wheel.
Just moving the screen jog with the mouse seems to improve how it sounds when using the Xone jog.
The jogwheelsensitivity setting default is 1 but this does not give a 1:1 match with the jog movement on screen. Setting it to 2.2 seems like a more exact match (one rotation on Xone = 1 rotation on screen).
There is also a lot of drift - the starting point moves around the jog wheel after a while.
Because VDJ caters for many controllers, having one setting which works for all is not easy or simple.
Just moving the screen jog with the mouse seems to improve how it sounds when using the Xone jog.
The jogwheelsensitivity setting default is 1 but this does not give a 1:1 match with the jog movement on screen. Setting it to 2.2 seems like a more exact match (one rotation on Xone = 1 rotation on screen).
There is also a lot of drift - the starting point moves around the jog wheel after a while.
Because VDJ caters for many controllers, having one setting which works for all is not easy or simple.
Posté Tue 13 Jan 15 @ 9:59 am
ok.
there is there a solution for this problem?
there is there a solution for this problem?
Posté Tue 13 Jan 15 @ 10:10 am
Experiment!
Unfortunately unless Atomix staff can post the exact settings for all the different config areas to get this particular jog working nicely, then it is left up to us to try and adjust or change settings until it sounds OK.
Unfortunately unless Atomix staff can post the exact settings for all the different config areas to get this particular jog working nicely, then it is left up to us to try and adjust or change settings until it sounds OK.
Posté Tue 13 Jan 15 @ 10:14 am
thank you for the time you have given me.
I will continue to seek a solution
I will continue to seek a solution
Posté Tue 13 Jan 15 @ 10:21 am