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Forum: German Forum

Sujet Denon MCX8000 (Stammtisch) - Page: 31

Cette partie de ce topic est ancien et peut contenir des informations obselètes ou incorrectes

Wenn es ein Windows Rechner ist, würde ich Anti-Virus mal ausschalten und die Treiber neu installieren bzw. reparieren.
Avira macht erhebliche Probleme, nur mal so als Beispiel.
 

Posté Sun 02 Sep 18 @ 8:05 am
Hallo zusammen.

Vom Pioneer DDJ SX auf Denen MCX8000 umgestiegen.
Gibt es etwas worauf ich achten sollte mit in Verbindung mit VirtualDJ?

Habe einiges Gelsen mit Display hängen sich auf, sollte man auf 90% Helligkeit stellen, ist das war?
Firmware 1.5 ist drauf. wann gibt es die neue? - Was ist empfehlenswert?
Wie sind eure Erfahrungen?

Ich suche noch die Funktion Dualdeck wie bei Pioneer. Hier kann ich mit einem knopf 2 Decks gleichzeitig starten.
 

Posté Wed 05 Sep 18 @ 6:47 pm
Hallo

Glückwunsch !!!
Nun ich bin bis dato sehr zufrieden (habe auch die letzte Beta von der 2.0er Firmware drauf) Unbestätigten Meldungen soll die Finale Firmware nächste Woche erscheinen.
Zum Thema flackeren der Bildschirme ist hier im Thema eigentlich sehr viel ge(be)schrieben worden.
 

Posté Wed 05 Sep 18 @ 6:53 pm
metrixPRO InfinityMember since 2007
musicox wrote :

Ich suche noch die Funktion Dualdeck wie bei Pioneer. Hier kann ich mit einem knopf 2 Decks gleichzeitig starten.


Das sollte mit diesen Befehl gehen das kannst du auf shift_play mappen
so
deck left play & deck right play_sync der Song wird automatisch synchronisiert

oder so

deck left play & deck right play

sowas geht auch wenn Play lange gedrückt wird dann starten beide Decks sonst ganz normal Play

play holding ? deck left play & deck right play_sync : pioneer_play

Wie man ein Mapping erstellt siehe hier https://www.youtube.com/watch?v=vKm0vdj7xxk

Bei Pioneer Mapping wurde es so gemacht
DUAL_DECK_LEFT toggle '$dualdeckleft'
DUAL_DECK_RIGHT toggle '$dualdeckright'
 

Posté Thu 06 Sep 18 @ 5:24 pm
...dann müssen aber die Variablen $dualdeckleft bzw. $dualdeckright
noch abgefragt werden und mit oben genannten Befehlen verknüpft werden, sonst funktioniert das nicht.
 

Posté Thu 06 Sep 18 @ 7:13 pm
metrixPRO InfinityMember since 2007
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="DDJSX" author="Atomix Productions" version="830" date="2018-09-06">
<info>http://www.virtualdj.com/manuals/hardware/pioneer/ddjsx.html</info>
<map value="LED_CONNECTED" action="get deck" />
<map value="LED_LOADED" action="load_pulse" />
<map value="PANEL_SELECT" action="holding ? show_splitpanel 'sideview' : sideview +1" />
<map value="SHIFT_PANEL_SELECT" action="holding ? show_splitpanel 'info' : skin_panel 'mixer' on ? skin_panel 'video' on : skin_panel 'video' on ? skin_panel 'scratch' on : skin_panel 'mixer' on" />
<map value="FX1_ASSIGN" action="effect_clone 1" />
<map value="FX2_ASSIGN" action="effect_clone 2" />
<map value="FX3_ASSIGN" action="effect_clone 3" />
<map value="FX4_ASSIGN" action="effect_clone 4" />
<map value="FX1_1" action="effect_slider 1" />
<map value="FX1_2" action="effect_3slots_layout ? effect_slider 2 1 : effect_slider 2" />
<map value="FX1_3" action="effect_3slots_layout ? effect_slider 3 1 : effect_slider 3" />
<map value="FX2_1" action="effect_slider 1" />
<map value="FX2_2" action="effect_3slots_layout ? effect_slider 2 1 : effect_slider 2" />
<map value="FX2_3" action="effect_3slots_layout ? effect_slider 3 1 : effect_slider 3" />
<map value="FX1_1_ON" action="effect_active 1" />
<map value="FX1_2_ON" action="effect_3slots_layout ? effect_active 2 : effect_select -1" />
<map value="FX1_3_ON" action="effect_3slots_layout ? effect_active 3 : effect_select +1" />
<map value="FX2_1_ON" action="effect_active 1" />
<map value="FX2_2_ON" action="effect_3slots_layout ? effect_active 2 : effect_select -1" />
<map value="FX2_3_ON" action="effect_3slots_layout ? effect_active 3 : effect_select +1" />
<map value="SHIFT_FX1_1" action="effect_3slots_layout ? effect_slider 1 2 : effect_slider 4" />
<map value="SHIFT_FX1_2" action="effect_3slots_layout ? effect_slider 2 2 : effect_slider 5" />
<map value="SHIFT_FX1_3" action="effect_3slots_layout ? effect_slider 3 2 : effect_slider 6" />
<map value="SHIFT_FX2_1" action="effect_3slots_layout ? effect_slider 1 2 : effect_slider 42" />
<map value="SHIFT_FX2_2" action="effect_3slots_layout ? effect_slider 2 2 : effect_slider 5" />
<map value="SHIFT_FX2_3" action="effect_3slots_layout ? effect_slider 3 2 : effect_slider 6" />
<map value="SHIFT_FX1_1_ON" action="effect_3slots_layout ? effect_select 1 +1 : effect button 1" />
<map value="SHIFT_FX1_2_ON" action="effect_3slots_layout ? effect_select 2 +1 : effect_button 2" />
<map value="SHIFT_FX1_3_ON" action="effect_3slots_layout ? effect_select 3 +1 : effect button 3" />
<map value="SHIFT_FX2_1_ON" action="effect_3slots_layout ? effect_select 1 +1 : effect button 1" />
<map value="SHIFT_FX2_2_ON" action="effect_3slots_layout ? effect_select 2 +1 : effect_button 2" />
<map value="SHIFT_FX2_3_ON" action="effect_3slots_layout ? effect_select 3 +1 : effect button 3" />
<map value="FX1_ENC_BEATS" action="param_smaller 0 ? effect_beats -1 : effect_beats +1" />
<map value="FX2_ENC_BEATS" action="param_smaller 0 ? effect_beats -1 : effect_beats +1" />
<map value="FX1_BEATS" action="effect_beats 4" />
<map value="FX2_BEATS" action="effect_beats 4" />
<map value="FX1_TAP" action="set 'FX1Tap' 1 while_pressed & beat_tap" />
<map value="FX2_TAP" action="set 'FX2Tap' 1 while_pressed & beat_tap" />
<map value="LED_FX1_TAP" action="var 'FX1Tap' " />
<map value="LED_FX2_TAP" action="var 'FX2Tap' " />
<map value="SHIFT_FX1_ENC_BEATS" action="key_move" />
<map value="SHIFT_FX2_ENC_BEATS" action="key_move" />
<map value="SHIFT_FX1_BEATS" action="key 0" />
<map value="SHIFT_FX2_BEATS" action="key 0" />
<map value="SHIFT_FX1_TAP" action="effect_3slots_layout" />
<map value="SHIFT_FX2_TAP" action="effect_3slots_layout" />
<map value="LED_SHIFT_FX1_TAP" action="effect_3slots_layout" />
<map value="LED_SHIFT_FX2_TAP" action="effect_3slots_layout" />
<map value="NEEDLE_SEARCH_TOUCH" action="is_audible ? nothing : down ? play ? set 'ntplay' 1 : play : var_equal 'ntplay' 1 ? set 'ntplay' 0 : pause" />
<map value="NEEDLE_SEARCH" action="is_audible ? nothing : song_pos" />
<map value="SHIFT_NEEDLE_SEARCH_TOUCH" action="down ? play ? set 'ntplay' 1 : play : var_equal 'ntplay' 1 ? set 'ntplay' 0 : pause" />
<map value="SHIFT_NEEDLE_SEARCH" action="song_pos" />
<map value="CENSOR" action="dump while_pressed" />
<map value="LED_CENSOR" action="dump ? on : reverse ? on : off" />
<map value="SHIFT_CENSOR" action="slip_mode ? dump while_pressed : reverse" />
<map value="GRID_ADJUST" action="set 'CBGWidth' 1 while_pressed" />
<map value="SHIFT_GRID_ADJUST" action="set_firstbeat" />
<map value="GRID_SLIDE" action="set 'CBGShift' 1 while_pressed" />
<map value="SHIFT_GRID_SLIDE" action="reanalyze" />
<map value="DECK" action="action_deck 1 ? deck 1 leftdeck : action_deck 2 ? deck 2 rightdeck : action_deck 3 ? deck 3 leftdeck : action_deck 4 ? deck 4 rightdeck : nothing" />
<map value="SHIFT_DECK" action="masterdeck" />
<map value="DUAL_DECK_LEFT" action="toggle '$dualdeckleft'" />
<map value="DUAL_DECK_RIGHT" action="toggle '$dualdeckright'" />

<map value="SHIFT" action="shift" />
<map value="JOG_TOUCH" action="var 'CBGShift' 1 ? nothing : var 'CBGWidth' ? nothing : touchwheel_touch" />
<map value="JOG_CDJ" action="var 'CBGShift' 1 ? adjust_cbg : var 'CBGWidth' ? set_bpm : touchwheel" />
<map value="JOG_VINYL" action="var 'CBGShift' 1 ? adjust_cbg : var 'CBGWidth' ? set_bpm : touchwheel" />
<map value="LED_JOG" action="loaded ? play ? get_rotation : param_smaller 0.004 get_rotation ? constant 0.001 : param_bigger 0.996 get_rotation ? constant 0.001 : get_rotation" />
<map value="LED_JOG_CDJ" action="songpos_remain 10000ms ? blink 250ms : songpos_remain 20000ms ? blink 500ms : songpos_remain 30000ms ? blink : off" />
<map value="SHIFT_JOG_TOUCH" action="nothing" />
<map value="SHIFT_JOG" action="param_smaller 0 ? song_pos -1 : song_pos +1" />
<map value="VINYL" action="vinyl_mode" />
<map value="KEYLOCK" action="key_lock" />
<map value="LED_KEYLOCK" action="pitch_reset ? blink : key_lock" />
<map value="KEYLOCK_HELD" action="pitch_reset" />
<map value="LED_KEYLOCK_HELD" action="pitch_reset ? blink : key_lock" />
<map value="SHIFT_KEYLOCK" action="pitch_range +1" />
<map value="LED_SHIFT_KEYLOCK" action="pitch_range 12% ? on : off" />
<map value="SLIP" action="slip_mode" />
<map value="LED_SLIP" action="slip ? blink : slip_mode" />
<map value="PITCH" action="pitch 'dual'" />
<map value="SHIFT_PITCH" action="pitch" />
<map value="LED_PITCH_TAKEOVER+" action="param_bigger pitch_slider pitch ? blink 200ms : off" />
<map value="LED_PITCH_TAKEOVER-" action="param_bigger pitch pitch_slider ? blink 200ms : off" />
<map value="SYNC" action="sync" />
<map value="SHIFT_SYNC" action="masterdeck" />
<map value="CUE" action="cue_stop" />
<map value="LED_JOG_CUE" action="loaded ? play ? off : on : off" />
<map value="SHIFT_CUE" action="stop & song_pos 0%" />
<map value="PLAY_PAUSE" action="play_pause" />
<map value="LED_PLAY_PAUSE" action="play ? on : cue ? off : loaded ? blink : off" />
<map value="LED_JOG_PLAY_PAUSE" action="play" />
<map value="SHIFT_PLAY_PAUSE" action="play_stutter" />
<map value="AUTO_LOOP" action="loop" />
<map value="LOOP_HALF" action="loop_half & set 'LoopHalfON' 1 while_pressed" />
<map value="LOOP_DOUBLE" action="loop_double & set 'LoopDoubleON' 1 while_pressed" />
<map value="LED_LOOP_HALF" action="var 'LoopHalfON'" />
<map value="LED_LOOP_DOUBLE" action="var 'LoopDoubleON' " />
<map value="LOOP_IN" action="loop ? loop_adjust 'in' : loop_in" />
<map value="LOOP_OUT" action="loop ? loop_adjust 'out' : loop_out" />
<map value="LED_LOOP_IN" action="loop_adjust 'in' ? blink 300ms : loop_in" />
<map value="LED_LOOP_OUT" action="loop_adjust 'out' ? blink 300ms : loop_out" />
<map value="SHIFT_AUTO_LOOP" action="loop_load" />
<map value="SHIFT_LOOP_HALF" action="loop_move -100%" />
<map value="SHIFT_LOOP_DOUBLE" action="loop_move +100%" />
<map value="LED_SHIFT_LOOP_HALF" action="loop" />
<map value="LED_SHIFT_LOOP_DOUBLE" action="loop" />
<map value="SHIFT_LOOP_IN" action="loop_load_prepare +1" />
<map value="SHIFT_LOOP_OUT" action="reloop" />
<map value="PAD_MODE_SAMPLER" action="pad_page 'sampler'" />
<map value="PAD_MODE_HOTCUE" action="pad_page 'hotcues'" />
<map value="PAD_MODE_ROLL" action="pad_page 'Loop Roll'" />
<map value="PAD_MODE_SLICER" action="pad_page 'slicer'" />
<map value="PAD_MODE_GROUP1" action="pad_page 'cueloop'" />
<map value="PAD_MODE_GROUP2" action="pad_page 'loop'" />
<map value="PAD_MODE_GROUP3" action="pad_page 'beatjump'" />
<map value="PAD_MODE_GROUP4" action="pad_page 'remix points'" />
<map value="PAD_MODE_SAMPLER_VEL" action="pad_pressure_switch" />
<map value="PAD_MODE_GROUP4_VEL" action="pad_pressure_switch" />
<map value="HOTCUE_PAD1" action="pad 1" />
<map value="HOTCUE_PAD2" action="pad 2" />
<map value="HOTCUE_PAD3" action="pad 3" />
<map value="HOTCUE_PAD4" action="pad 4" />
<map value="HOTCUE_PAD5" action="pad 5" />
<map value="HOTCUE_PAD6" action="pad 6" />
<map value="HOTCUE_PAD7" action="pad 7" />
<map value="HOTCUE_PAD8" action="pad 8" />
<map value="LED_HOTCUE_PAD1" action="pad 1" />
<map value="LED_HOTCUE_PAD2" action="pad 2" />
<map value="LED_HOTCUE_PAD3" action="pad 3" />
<map value="LED_HOTCUE_PAD4" action="pad 4" />
<map value="LED_HOTCUE_PAD5" action="pad 5" />
<map value="LED_HOTCUE_PAD6" action="pad 6" />
<map value="LED_HOTCUE_PAD7" action="pad 7" />
<map value="LED_HOTCUE_PAD8" action="pad 8" />
<map value="SHIFT_HOTCUE_PAD1" action="padshift 1" />
<map value="SHIFT_HOTCUE_PAD2" action="padshift 2" />
<map value="SHIFT_HOTCUE_PAD3" action="padshift 3" />
<map value="SHIFT_HOTCUE_PAD4" action="padshift 4" />
<map value="SHIFT_HOTCUE_PAD5" action="padshift 5" />
<map value="SHIFT_HOTCUE_PAD6" action="padshift 6" />
<map value="SHIFT_HOTCUE_PAD7" action="padshift 7" />
<map value="SHIFT_HOTCUE_PAD8" action="padshift 8" />
<map value="LED_SHIFT_HOTCUE_PAD1" action="padshift 1" />
<map value="LED_SHIFT_HOTCUE_PAD2" action="padshift 2" />
<map value="LED_SHIFT_HOTCUE_PAD3" action="padshift 3" />
<map value="LED_SHIFT_HOTCUE_PAD4" action="padshift 4" />
<map value="LED_SHIFT_HOTCUE_PAD5" action="padshift 5" />
<map value="LED_SHIFT_HOTCUE_PAD6" action="padshift 6" />
<map value="LED_SHIFT_HOTCUE_PAD7" action="padshift 7" />
<map value="LED_SHIFT_HOTCUE_PAD8" action="padshift 8" />
<map value="HOTCUE_PARAM-" action="pad_param -1" />
<map value="HOTCUE_PARAM+" action="pad_param +1" />
<map value="SHIFT_HOTCUE_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_HOTCUE_PARAM+" action="pad_param2 +1" />
<map value="GROUP1_PAD1" action="pad 1" />
<map value="GROUP1_PAD2" action="pad 2" />
<map value="GROUP1_PAD3" action="pad 3" />
<map value="GROUP1_PAD4" action="pad 4" />
<map value="GROUP1_PAD5" action="pad 5" />
<map value="GROUP1_PAD6" action="pad 6" />
<map value="GROUP1_PAD7" action="pad 7" />
<map value="GROUP1_PAD8" action="pad 8" />
<map value="LED_GROUP1_PAD1" action="pad 1" />
<map value="LED_GROUP1_PAD2" action="pad 2" />
<map value="LED_GROUP1_PAD3" action="pad 3" />
<map value="LED_GROUP1_PAD4" action="pad 4" />
<map value="LED_GROUP1_PAD5" action="pad 5" />
<map value="LED_GROUP1_PAD6" action="pad 6" />
<map value="LED_GROUP1_PAD7" action="pad 7" />
<map value="LED_GROUP1_PAD8" action="pad 8" />
<map value="SHIFT_GROUP1_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP1_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP1_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP1_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP1_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP1_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP1_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP1_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP1_PAD1" action="padshift 1" />
<map value="LED_SHIFT_GROUP1_PAD2" action="padshift 2" />
<map value="LED_SHIFT_GROUP1_PAD3" action="padshift 3" />
<map value="LED_SHIFT_GROUP1_PAD4" action="padshift 4" />
<map value="LED_SHIFT_GROUP1_PAD5" action="padshift 5" />
<map value="LED_SHIFT_GROUP1_PAD6" action="padshift 6" />
<map value="LED_SHIFT_GROUP1_PAD7" action="padshift 7" />
<map value="LED_SHIFT_GROUP1_PAD8" action="padshift 8" />
<map value="GROUP1_PARAM-" action="pad_param -1" />
<map value="GROUP1_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP1_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP1_PARAM+" action="pad_param2 +1" />
<map value="ROLL_PAD1" action="pad 1" />
<map value="ROLL_PAD2" action="pad 2" />
<map value="ROLL_PAD3" action="pad 3" />
<map value="ROLL_PAD4" action="pad 4" />
<map value="ROLL_PAD5" action="pad 5" />
<map value="ROLL_PAD6" action="pad 6" />
<map value="ROLL_PAD7" action="pad 7" />
<map value="ROLL_PAD8" action="pad 8" />
<map value="LED_ROLL_PAD1" action="pad 1" />
<map value="LED_ROLL_PAD2" action="pad 2" />
<map value="LED_ROLL_PAD3" action="pad 3" />
<map value="LED_ROLL_PAD4" action="pad 4" />
<map value="LED_ROLL_PAD5" action="pad 5" />
<map value="LED_ROLL_PAD6" action="pad 6" />
<map value="LED_ROLL_PAD7" action="pad 7" />
<map value="LED_ROLL_PAD8" action="pad 8" />
<map value="SHIFT_ROLL_PAD1" action="padshift 1" />
<map value="SHIFT_ROLL_PAD2" action="padshift 2" />
<map value="SHIFT_ROLL_PAD3" action="padshift 3" />
<map value="SHIFT_ROLL_PAD4" action="padshift 4" />
<map value="SHIFT_ROLL_PAD5" action="padshift 5" />
<map value="SHIFT_ROLL_PAD6" action="padshift 6" />
<map value="SHIFT_ROLL_PAD7" action="padshift 7" />
<map value="SHIFT_ROLL_PAD8" action="padshift 8" />
<map value="LED_SHIFT_ROLL_PAD1" action="padshift 1" />
<map value="LED_SHIFT_ROLL_PAD2" action="padshift 2" />
<map value="LED_SHIFT_ROLL_PAD3" action="padshift 3" />
<map value="LED_SHIFT_ROLL_PAD4" action="padshift 4" />
<map value="LED_SHIFT_ROLL_PAD5" action="padshift 5" />
<map value="LED_SHIFT_ROLL_PAD6" action="padshift 6" />
<map value="LED_SHIFT_ROLL_PAD7" action="padshift 7" />
<map value="LED_SHIFT_ROLL_PAD8" action="padshift 8" />
<map value="ROLL_PARAM-" action="pad_param -1" />
<map value="ROLL_PARAM+" action="pad_param +1" />
<map value="SHIFT_ROLL_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_ROLL_PARAM+" action="pad_param2 +1" />
<map value="GROUP2_PAD1" action="pad 1" />
<map value="GROUP2_PAD2" action="pad 2" />
<map value="GROUP2_PAD3" action="pad 3" />
<map value="GROUP2_PAD4" action="pad 4" />
<map value="GROUP2_PAD5" action="pad 5" />
<map value="GROUP2_PAD6" action="pad 6" />
<map value="GROUP2_PAD7" action="pad 7" />
<map value="GROUP2_PAD8" action="pad 8" />
<map value="LED_GROUP2_PAD1" action="pad 1" />
<map value="LED_GROUP2_PAD2" action="pad 2" />
<map value="LED_GROUP2_PAD3" action="pad 3" />
<map value="LED_GROUP2_PAD4" action="pad 4" />
<map value="LED_GROUP2_PAD5" action="pad 5" />
<map value="LED_GROUP2_PAD6" action="pad 6" />
<map value="LED_GROUP2_PAD7" action="pad 7" />
<map value="LED_GROUP2_PAD8" action="pad 8" />
<map value="SHIFT_GROUP2_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP2_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP2_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP2_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP2_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP2_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP2_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP2_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP2_PAD1" action="padshift 1" />
<map value="LED_SHIFT_GROUP2_PAD2" action="padshift 2" />
<map value="LED_SHIFT_GROUP2_PAD3" action="padshift 3" />
<map value="LED_SHIFT_GROUP2_PAD4" action="padshift 4" />
<map value="LED_SHIFT_GROUP2_PAD5" action="padshift 5" />
<map value="LED_SHIFT_GROUP2_PAD6" action="padshift 6" />
<map value="LED_SHIFT_GROUP2_PAD7" action="padshift 7" />
<map value="LED_SHIFT_GROUP2_PAD8" action="padshift 8" />
<map value="GROUP2_PARAM-" action="pad_param -1" />
<map value="GROUP2_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP2_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP2_PARAM+" action="pad_param2 +1" />
<map value="SLICER_PAD1" action="pad 1" />
<map value="SLICER_PAD2" action="pad 2" />
<map value="SLICER_PAD3" action="pad 3" />
<map value="SLICER_PAD4" action="pad 4" />
<map value="SLICER_PAD5" action="pad 5" />
<map value="SLICER_PAD6" action="pad 6" />
<map value="SLICER_PAD7" action="pad 7" />
<map value="SLICER_PAD8" action="pad 8" />
<map value="LED_SLICER_PAD1" action="pad 1" />
<map value="LED_SLICER_PAD2" action="pad 2" />
<map value="LED_SLICER_PAD3" action="pad 3" />
<map value="LED_SLICER_PAD4" action="pad 4" />
<map value="LED_SLICER_PAD5" action="pad 5" />
<map value="LED_SLICER_PAD6" action="pad 6" />
<map value="LED_SLICER_PAD7" action="pad 7" />
<map value="LED_SLICER_PAD8" action="pad 8" />
<map value="SHIFT_SLICER_PAD1" action="padshift 1" />
<map value="SHIFT_SLICER_PAD2" action="padshift 2" />
<map value="SHIFT_SLICER_PAD3" action="padshift 3" />
<map value="SHIFT_SLICER_PAD4" action="padshift 4" />
<map value="SHIFT_SLICER_PAD5" action="padshift 5" />
<map value="SHIFT_SLICER_PAD6" action="padshift 6" />
<map value="SHIFT_SLICER_PAD7" action="padshift 7" />
<map value="SHIFT_SLICER_PAD8" action="padshift 8" />
<map value="LED_SHIFT_SLICER_PAD1" action="pad 1" />
<map value="LED_SHIFT_SLICER_PAD2" action="pad 2" />
<map value="LED_SHIFT_SLICER_PAD3" action="pad 3" />
<map value="LED_SHIFT_SLICER_PAD4" action="pad 4" />
<map value="LED_SHIFT_SLICER_PAD5" action="pad 5" />
<map value="LED_SHIFT_SLICER_PAD6" action="pad 6" />
<map value="LED_SHIFT_SLICER_PAD7" action="pad 7" />
<map value="LED_SHIFT_SLICER_PAD8" action="pad 8" />
<map value="SLICER_PARAM-" action="pad_param -1" />
<map value="SLICER_PARAM+" action="pad_param +1" />
<map value="SHIFT_SLICER_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_SLICER_PARAM+" action="pad_param2 +1" />
<map value="GROUP3_PAD1" action="pad 1" />
<map value="GROUP3_PAD2" action="pad 2" />
<map value="GROUP3_PAD3" action="pad 3" />
<map value="GROUP3_PAD4" action="pad 4" />
<map value="GROUP3_PAD5" action="pad 5" />
<map value="GROUP3_PAD6" action="pad 6" />
<map value="GROUP3_PAD7" action="pad 7" />
<map value="GROUP3_PAD8" action="pad 8" />
<map value="LED_GROUP3_PAD1" action="pad 1" />
<map value="LED_GROUP3_PAD2" action="pad 2" />
<map value="LED_GROUP3_PAD3" action="pad 3" />
<map value="LED_GROUP3_PAD4" action="pad 4" />
<map value="LED_GROUP3_PAD5" action="pad 5" />
<map value="LED_GROUP3_PAD6" action="pad 6" />
<map value="LED_GROUP3_PAD7" action="pad 7" />
<map value="LED_GROUP3_PAD8" action="pad 8" />
<map value="SHIFT_GROUP3_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP3_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP3_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP3_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP3_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP3_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP3_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP3_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP3_PAD1" action="padshift 1" />
<map value="LED_SHIFT_GROUP3_PAD2" action="padshift 2" />
<map value="LED_SHIFT_GROUP3_PAD3" action="padshift 3" />
<map value="LED_SHIFT_GROUP3_PAD4" action="padshift 4" />
<map value="LED_SHIFT_GROUP3_PAD5" action="padshift 5" />
<map value="LED_SHIFT_GROUP3_PAD6" action="padshift 6" />
<map value="LED_SHIFT_GROUP3_PAD7" action="padshift 7" />
<map value="LED_SHIFT_GROUP3_PAD8" action="padshift 8" />
<map value="GROUP3_PARAM-" action="pad_param -1" />
<map value="GROUP3_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP3_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP3_PARAM+" action="pad_param2 +1" />
<map value="SAMPLER_PAD1" action="pad 1" />
<map value="SAMPLER_PAD2" action="pad 2" />
<map value="SAMPLER_PAD3" action="pad 3" />
<map value="SAMPLER_PAD4" action="pad 4" />
<map value="SAMPLER_PAD5" action="pad 5" />
<map value="SAMPLER_PAD6" action="pad 6" />
<map value="SAMPLER_PAD7" action="pad 7" />
<map value="SAMPLER_PAD8" action="pad 8" />
<map value="LED_SAMPLER_PAD1" action="pad_page 'sampler' ? sampler_loaded 1 ? sampler_pad 1 ? blink 300ms : on : off : pad 1" />
<map value="LED_SAMPLER_PAD2" action="pad_page 'sampler' ? sampler_loaded 2 ? sampler_pad 2 ? blink 300ms : on : off : pad 2" />
<map value="LED_SAMPLER_PAD3" action="pad_page 'sampler' ? sampler_loaded 3 ? sampler_pad 3 ? blink 300ms : on : off : pad 3" />
<map value="LED_SAMPLER_PAD4" action="pad_page 'sampler' ? sampler_loaded 4 ? sampler_pad 4 ? blink 300ms : on : off : pad 4" />
<map value="LED_SAMPLER_PAD5" action="pad_page 'sampler' ? sampler_loaded 5 ? sampler_pad 5 ? blink 300ms : on : off : pad 5" />
<map value="LED_SAMPLER_PAD6" action="pad_page 'sampler' ? sampler_loaded 6 ? sampler_pad 6 ? blink 300ms : on : off : pad 6" />
<map value="LED_SAMPLER_PAD7" action="pad_page 'sampler' ? sampler_loaded 7 ? sampler_pad 7 ? blink 300ms : on : off : pad 7" />
<map value="LED_SAMPLER_PAD8" action="pad_page 'sampler' ? sampler_loaded 8 ? sampler_pad 8 ? blink 300ms : on : off : pad 8" />
<map value="SHIFT_SAMPLER_PAD1" action="padshift 1" />
<map value="SHIFT_SAMPLER_PAD2" action="padshift 2" />
<map value="SHIFT_SAMPLER_PAD3" action="padshift 3" />
<map value="SHIFT_SAMPLER_PAD4" action="padshift 4" />
<map value="SHIFT_SAMPLER_PAD5" action="padshift 5" />
<map value="SHIFT_SAMPLER_PAD6" action="padshift 6" />
<map value="SHIFT_SAMPLER_PAD7" action="padshift 7" />
<map value="SHIFT_SAMPLER_PAD8" action="padshift 8" />
<map value="LED_SHIFT_SAMPLER_PAD1" action="pad_page 'sampler' ? sampler_loaded 1 ? sampler_pad 1 ? blink 300ms : on : off : padshift 1" />
<map value="LED_SHIFT_SAMPLER_PAD2" action="pad_page 'sampler' ? sampler_loaded 2 ? sampler_pad 2 ? blink 300ms : on : off : padshift 2" />
<map value="LED_SHIFT_SAMPLER_PAD3" action="pad_page 'sampler' ? sampler_loaded 3 ? sampler_pad 3 ? blink 300ms : on : off : padshift 3" />
<map value="LED_SHIFT_SAMPLER_PAD4" action="pad_page 'sampler' ? sampler_loaded 4 ? sampler_pad 4 ? blink 300ms : on : off : padshift 4" />
<map value="LED_SHIFT_SAMPLER_PAD5" action="pad_page 'sampler' ? sampler_loaded 5 ? sampler_pad 5 ? blink 300ms : on : off : padshift 5" />
<map value="LED_SHIFT_SAMPLER_PAD6" action="pad_page 'sampler' ? sampler_loaded 6 ? sampler_pad 6 ? blink 300ms : on : off : padshift 6" />
<map value="LED_SHIFT_SAMPLER_PAD7" action="pad_page 'sampler' ? sampler_loaded 7 ? sampler_pad 7 ? blink 300ms : on : off : padshift 7" />
<map value="LED_SHIFT_SAMPLER_PAD8" action="pad_page 'sampler' ? sampler_loaded 8 ? sampler_pad 8 ? blink 300ms : on : off : padshift 8" />
<map value="SAMPLER_PARAM-" action="pad_param -1" />
<map value="SAMPLER_PARAM+" action="pad_param +1" />
<map value="SHIFT_SAMPLER_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_SAMPLER_PARAM+" action="pad_param2 +1" />
<map value="SAMPLER_PAD1_VEL" action="pad_pressure 1" />
<map value="SAMPLER_PAD2_VEL" action="pad_pressure 2" />
<map value="SAMPLER_PAD3_VEL" action="pad_pressure 3" />
<map value="SAMPLER_PAD4_VEL" action="pad_pressure 4" />
<map value="SAMPLER_PAD5_VEL" action="pad_pressure 5" />
<map value="SAMPLER_PAD6_VEL" action="pad_pressure 6" />
<map value="SAMPLER_PAD7_VEL" action="pad_pressure 7" />
<map value="SAMPLER_PAD8_VEL" action="pad_pressure 8" />
<map value="GROUP4_PAD1" action="pad 1" />
<map value="GROUP4_PAD2" action="pad 2" />
<map value="GROUP4_PAD3" action="pad 3" />
<map value="GROUP4_PAD4" action="pad 4" />
<map value="GROUP4_PAD5" action="pad 5" />
<map value="GROUP4_PAD6" action="pad 6" />
<map value="GROUP4_PAD7" action="pad 7" />
<map value="GROUP4_PAD8" action="pad 8" />
<map value="LED_GROUP4_PAD1" action="pad 1" />
<map value="LED_GROUP4_PAD2" action="pad 2" />
<map value="LED_GROUP4_PAD3" action="pad 3" />
<map value="LED_GROUP4_PAD4" action="pad 4" />
<map value="LED_GROUP4_PAD5" action="pad 5" />
<map value="LED_GROUP4_PAD6" action="pad 6" />
<map value="LED_GROUP4_PAD7" action="pad 7" />
<map value="LED_GROUP4_PAD8" action="pad 8" />
<map value="GROUP4_PAD1_VEL" action="pad_pressure 1" />
<map value="GROUP4_PAD2_VEL" action="pad_pressure 2" />
<map value="GROUP4_PAD3_VEL" action="pad_pressure 3" />
<map value="GROUP4_PAD4_VEL" action="pad_pressure 4" />
<map value="GROUP4_PAD5_VEL" action="pad_pressure 5" />
<map value="GROUP4_PAD6_VEL" action="pad_pressure 6" />
<map value="GROUP4_PAD7_VEL" action="pad_pressure 7" />
<map value="GROUP4_PAD8_VEL" action="pad_pressure 8" />
<map value="SHIFT_GROUP4_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP4_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP4_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP4_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP4_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP4_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP4_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP4_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP4_PAD1" action="pad 1" />
<map value="LED_SHIFT_GROUP4_PAD2" action="pad 2" />
<map value="LED_SHIFT_GROUP4_PAD3" action="pad 3" />
<map value="LED_SHIFT_GROUP4_PAD4" action="pad 4" />
<map value="LED_SHIFT_GROUP4_PAD5" action="pad 5" />
<map value="LED_SHIFT_GROUP4_PAD6" action="pad 6" />
<map value="LED_SHIFT_GROUP4_PAD7" action="pad 7" />
<map value="LED_SHIFT_GROUP4_PAD8" action="pad 8" />
<map value="GROUP4_PARAM-" action="pad_param -1" />
<map value="GROUP4_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP4_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP4_PARAM+" action="pad_param2 +1" />
<map value="SAMPLER_VOLUME" action="sampler_volume_master" />
<map value="SHIFT_SAMPLER_VOLUME" action="video_transition_slider 1" />
<map value="GAIN" action="var 'hwmixer' ? nothing : gain" />
<map value="EQ_HIGH" action="var 'hwmixer' ? nothing : eq_high" />
<map value="EQ_MID" action="var 'hwmixer' ? nothing : eq_mid" />
<map value="EQ_LOW" action="var 'hwmixer' ? nothing : eq_low" />
<map value="FILTER" action="var 'hwmixer' ? nothing : filter" />
<map value="FILTER_ON" action="var 'hwmixer' ? nothing : down ? nothing : filter 50%" />
<map value="PFL" action="var 'hwmixer' ? nothing : pfl" />
<map value="TAP" action="var 'hwmixer' ? nothing : beat_tap" />
<map value="LED_TAP" action="var 'hwmixer' ? nothing : play ? param_bigger 0.9 get_beatgrid ? on : off : off" />
<map value="VOLUME" action="var 'hwmixer' ? nothing : volume" />
<map value="LED_VOLUME" action="var 'hwmixer' ? nothing : get_level" />
<map value="FADER_START_CUE" action="var 'hwmixer' ? nothing : cue_stop" />
<map value="FADER_START_PLAY" action="var 'hwmixer' ? nothing : play" />
<map value="FADER_START_SYNC" action="var 'hwmixer' ? nothing : sync" />
<map value="CF_ASSIGN_A" action="var 'hwmixer' ? nothing : cross_assign 'left'" />
<map value="CF_ASSIGN_THRU" action="var 'hwmixer' ? nothing : cross_assign 'thru'" />
<map value="CF_ASSIGN_B" action="var 'hwmixer' ? nothing : cross_assign 'right'" />
<map value="CROSSFADER" action="crossfader" />
<map value="CF_CURVE" action="crossfader_curve" />
<map value="INPUT_SELECT" action="down ? set 'hwmixer' 1 & mute on : set 'hwmixer' 0 & mute off" />
<map value="ENC_BROWSE" action="browser_scroll" />
<map value="SHIFT_ENC_BROWSE" action="browser_window 'folders' ? browser_scroll : browser_window 'folders' on & browser_scroll" />
<map value="BROWSE" action="browser_enter" />
<map value="SHIFT_BROWSE" action="browser_zoom" />
<map value="LOAD" action="holding ? unload : load" />
<map value="LED_LOAD" action="var 'hwmixer' ? off : on" />
<map value="BROWSER_SORT" action="action_deck 1 ? browser_sort 'BPM' : action_deck 2 ? browser_sort 'Title' : action_deck 3 ? browser_sort 'Icon' : action_deck 4 ? browser_sort 'Author' : nothing" />
<map value="BACK" action="browser_folder" />
<map value="SHIFT_BACK" action="browser_window -1" />
<map value="LOAD_PREPARE" action="sidelist_add" />
<map value="SHIFT_LOAD_PREPARE" action="browser_window +1" />
<map value="SHIFT_MASTER_PFL" action="video_transition_select +1" />
</mapper>
Also gibt es bei VDJ gar kein Dual Deck es ist als DECK SELECT gemappt : Switch Left decks (1 and 3) and Right Decks (2 and 4).
 

Posté Fri 07 Sep 18 @ 5:32 pm
Wird dann wohl so sein, allerdings könnte man es skript-technisch anpassen, wenn man will.
 

Posté Fri 07 Sep 18 @ 7:05 pm
metrixPRO InfinityMember since 2007
 

Posté Fri 07 Sep 18 @ 8:04 pm
DJLokkePRO InfinityMember since 2012
Jetzt hat es mich auch erwischt ... auf der letzten VA ist nach ca. zwei Stunden der rechte BIldschirm am Controller "eingefrohren"
Zum Glück spielte auch eine Band und ich konnte den Controller neu starten. Danach lief der ohne Probleme durch.
Ach ja, die Helligkeit hatte ich schon reduziert.
Werde das jetzt mal beobachten
Gruß Lokke
 

Posté Wed 12 Sep 18 @ 5:03 am
welche Firmware hast du drauf ?
 

Posté Wed 12 Sep 18 @ 2:23 pm
DJLokkePRO InfinityMember since 2012
EXELBONSAI wrote :
welche Firmware hast du drauf ?


Nicht die Beta ;-)
Bin mir noch unsicher ...
 

Posté Wed 12 Sep 18 @ 5:44 pm
 

Posté Wed 12 Sep 18 @ 6:19 pm
Danke für den Tipp.
 

Posté Thu 13 Sep 18 @ 4:03 am
 

Posté Thu 13 Sep 18 @ 12:41 pm
metrixPRO InfinityMember since 2007
https://youtu.be/Ial_wdq4qBo

IMPORTANT: If you were a MCX8000 beta tester, please remove the “Engine Library” folder from both your USB drive and your desktop “Music” folder before installing Engine Prime 1.2.1.

Also, you must click “Export to MCX8000” in Engine Prime after moving your music to the USB otherwise the MCX8000 will not be able to read the database or files.

http://www.denondjforum.com/t/mcx8000-v2-0-release/10831
 

Posté Thu 13 Sep 18 @ 5:24 pm
Wichtig läuft denn VDJ weiterhin problemlos mit dem mcx8000 wenn die neue Firmware installiert ist?
 

Posté Thu 13 Sep 18 @ 7:39 pm
jaaaaaaaaaaaaaaaaa

sogar viel besser


Meine Meinung

@ metrix
Das hatte mich gestern auch zum Weißglut gebracht ... nun weiß ich warum es nicht funzte .. (habe es nach hin und her restlos entfernt und neu installiert) dann lief es
 

Posté Thu 13 Sep 18 @ 9:55 pm
DJLokkePRO InfinityMember since 2012
Nach dem Update lief gesternm beim Test ca. 2 Stunden alles rund. Dann hoffen wir mal das jetzt das Thema mit den eingefrohrenen Bildschirmen vorbei ist ;-)
 

Posté Fri 14 Sep 18 @ 5:13 am
metrixPRO InfinityMember since 2007
DJLokke wrote :
...Dann hoffen wir mal das jetzt das Thema mit den eingefrohrenen Bildschirmen vorbei ist ;-)

leider nicht das ist meistens ein Hardware defekt und hat mit der Firmware nichts zu tun

 

Posté Fri 14 Sep 18 @ 6:47 pm
Aber wäre ein Hardware defekt nicht immer da?
Habe seit gestern ebenfalls die neue Firmware drauf und diesmal keine einfrierenden Displays gehabt. Die zwei Veranstaltungen vorher mit der alten Firmware tauchte das Problem mal früher mal später am Abend auf und ließ sich nur durch den Neustart des Controllers beheben, dann meist für den restlichen Abend. Habe aber auch schon ein Job mit eingefrorenem Display komplett zusende gespielt. Also ich für meinen Teil hoffe immernoch das es ein Software Problem war taucht es wieder auf muss der Controller halt zu Denon.
 

Posté Sun 16 Sep 18 @ 9:18 am
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