Sujet Routine - Page: 2
I just tested and a double tap removes all jump markers and I tested every button.
Do you mean, hotcues 1-8?
And you are using the atomix hosted release 1.0.4?
Posté Tue 08 Nov 16 @ 12:14 pm
I think that it was a song that I was using in beta testing, I just tried again with a new song and it's all working fine ... all the extra hot cues delete along with the routine.
Posté Tue 08 Nov 16 @ 2:27 pm
1.0.5 is just being wrote right now :-)
Posté Tue 08 Nov 16 @ 2:48 pm
and BTW I've checked it!!!! it didn't take me months, I got it in a few hours of playing around, it is truly awesome!
Posté Tue 08 Nov 16 @ 3:00 pm
Once that works here I'll work on switching out to remix points, but I've just found something weird with remix points.
Posté Tue 08 Nov 16 @ 3:25 pm
the beats counter has been tweaked - if you call a routine in run in mode the beats status counts down to the run in marker -3 -2 -1 0
When recording use..... cues 1-8, cues 9-16, unique cues per routine. [this is routine specific, R1 could use 9-16 R2 could use unique, R3 could use 1-8]
Jump cues colour.... no colour [so default white], black, black with the next event white.
Pad information... basic [as you find currently] Advanced [shows step, next event and beats on the pads]
Recording double tap deletes unique cues.... yes/no
Using remix points is off the menu for the moment there's a few things that you can't do with them that I'd need.
Not really liking black as a cue colour, while it works on the Rwave and the Swave on the Pwave it makes it a bit of a mess.
What would be perfect would be color "transparent" to actually be transparent, [currently no color = transparent #00000000 and of course that shows as white on skin
An option is baking my head
Unique cues colour.... no colour [so default white], black, normally black but white when in use
I can do it but I can't figure out if it is a good idea, it offers conflicts if user colours the unique cues
cue_invisible (num/name)(0/1)would solve this nicely.
Posté Thu 10 Nov 16 @ 8:02 pm
Posté Mon 14 Nov 16 @ 2:42 pm