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Forum: VirtualDJ Skins

Sujet New Skin elements in VirtualDJ 2018

Ce topic est ancien et peut contenir des informations obselètes ou incorrectes.

djdadPRO InfinityDevelopment ManagerMember since 2005
 

Posté Tue 12 Jun 18 @ 8:29 pm
So the square and circle drawing elements - could these now potentially be used to create an entire skin? i.e. do they have an impact on what you guys have called "heaviness" of the skin in past posts.
 

Posté Tue 12 Jun 18 @ 8:39 pm
djdadPRO InfinityDevelopment ManagerMember since 2005
The new "vector" skin elements dont use much of cpu/gpu, so its OK to use multiple ones.

If you want to try using these with buttons, you could use 2 <square>s with visibility, but you will need graphics for the<over>
E.g.

<!-- Vector graphics for OFF state-->
<square color="red" radius="20" visibility="not play">
<pos x="100" y="50"/>
<size width="100" height="50"/>
</square>

<!-- Vector graphics for ON state-->
<square color="green" radius="20" visibility="play">
<pos x="100" y="50"/>
<size width="100" height="50"/>
</square>

<!-- Button without graphics, but also without over -->
<button action="play_pause">
<pos x="100" y="50"/>
<size width="100" height="50"/>
<text align="center" color="white" text="PLAY"/>
</button>


We are far yet from full-vector skins. the latest additions <square>, <circle> offers you the ability to
- reduce the graphics file , e.g. with large blocks of visual graphics
- create more shapes than the <visual type="color"> could provide.
 

Posté Tue 12 Jun 18 @ 8:46 pm
How about adding an over parameter then? :-) So maybe color and overcolor.
 

Posté Tue 12 Jun 18 @ 8:56 pm
Would be great if the <square> element could actually take on an action, thus meaning no addition <button> element required.

 

Posté Tue 12 Jun 18 @ 9:22 pm
This is full of possibilities! Maybe have a choice of <button> or <vectorbutton> and leave <square> for the background, non interactive stuff.
 

Posté Tue 12 Jun 18 @ 9:27 pm
Thanks for these infos ;o)
 

Posté Wed 13 Jun 18 @ 4:41 am
@djdad it doesn't look like the blockwaves can be used vertically (going up or down the screen). Can this be added as an option?

I wanted to make a VideoSkin with vertical blockwaves on the left & right, and an equalizer across the bottom.
 

Posté Wed 13 Jun 18 @ 5:46 pm
BUMP
 

Posté Mon 18 Jun 18 @ 6:34 pm


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