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Sujet OS2L action poi users.
locodogPRO InfinityModeratorMember since 2013
I've figured out how add OS2L apoi on the fly. I don't use OS2L so I don't know the workflow but I'm setting an action poi, with action, from my controller so it feels like this would be a huge time saver.

I'm needing a OS2L user for some real world testing.
 

Posté Fri 15 Oct 21 @ 8:25 pm
NicotuxHome userMember since 2014
not a real OS2L user but using OS2L with QLC+ (so one direction only) in parallel with my ArtnetDMX for testing
the only controller I have here is keyoard and mouse, touch screen

adding an action poi on the fly is really something interesting
 

Posté Fri 15 Oct 21 @ 9:49 pm
locodogPRO InfinityModeratorMember since 2013
I think it will mostly be a downtime thing, when you place it you've already passed the trigger point, not much to it code-wise, just SendInput() and some keystrokes, 8 tabs, pg dn, tab, down twice, 3 tabs, ctrl+v, esc
been trying to think of what else I could use this for [application key gets me into right click menus]

 

Posté Fri 15 Oct 21 @ 9:57 pm
NicotuxHome userMember since 2014
when creating light sequence specific to a track, it is very interesting
and yes it can work for any light plugin as well
I have some ideas to use this to control videoskins and effects too

The problem being the sequence needed will be map and skin dependent
maybe the plugin can use its own GUI and keyboard map when in use ?
 

Posté Fri 15 Oct 21 @ 10:29 pm
locodogPRO InfinityModeratorMember since 2013
the sky's the limit, [well 2K chars is the actual limit]
plugin holds a string, that string can be built from script, part of adding the cue the string is saved to clipboard and pasted in the action field.

 

Posté Sat 16 Oct 21 @ 6:42 pm
NicotuxHome userMember since 2014
 

Posté Sun 17 Oct 21 @ 8:29 am
locodogPRO InfinityModeratorMember since 2013
Well it's very much "Auto Hack Key", but I have it making named invisible action poi, also made a fork to lay beat grid anchors, the rsi has to run kind of slow [200ms] and it's still fiddly but it sure beats doing it manually.
 

Posté Sun 17 Oct 21 @ 4:09 pm
locodogPRO InfinityModeratorMember since 2013


I can't tell you how nice that feels, before fixing grids for 32 breaking over runs was such a chore it didn't seem worth it.
 

Posté Mon 18 Oct 21 @ 5:21 am