The Autostart Folder in Plugins don't work anymore .
I have try to put Effekts in this Folder but Virtual Dj does not start .
I have try to put Effekts in this Folder but Virtual Dj does not start .
Posté Fri 06 Oct 23 @ 10:44 pm
what effect?
I just tested here, I have network control in autoStart, but normally I have a oninint script to turn it off, I removed the oninint script and network control was on next time I booted vdj, so it's working here.
I just tested here, I have network control in autoStart, but normally I have a oninint script to turn it off, I removed the oninint script and network control was on next time I booted vdj, so it's working here.
Posté Fri 06 Oct 23 @ 10:55 pm
It ok .
I have see thats only works in Masterslot .
I would the Brunchfx from you start auto .
I have see thats only works in Masterslot .
I would the Brunchfx from you start auto .
Posté Fri 06 Oct 23 @ 11:04 pm
testing here branch autostarts turn another masterfx on and press branch gui button and you have wet dry control
@ devs, weird place we are here, what decides autostart order?
@ devs, weird place we are here, what decides autostart order?
Posté Fri 06 Oct 23 @ 11:31 pm
auto start is for masterFX, not perdeck
if you want perdeck you need to write that into oninint or
I could make a variation, a autoStart on master that starts a branch on all decks
if you want perdeck you need to write that into oninint or
I could make a variation, a autoStart on master that starts a branch on all decks
Posté Fri 06 Oct 23 @ 11:58 pm
locodog wrote :
auto start is for masterFX, not perdeck
if you want perdeck you need to write that into oninint or
I could make a variation, a autoStart on master that starts a branch on all decks
if you want perdeck you need to write that into oninint or
I could make a variation, a autoStart on master that starts a branch on all decks
Yes Autostart Folder works only for Masterslots .
The BranchFX than Start but works only for the FXs in the Masterslot , yes .
Yes it would be good , when i can start the BranchFXs in the Masterslot and control all FX from there , also in Decks Slots .
Posté Sat 07 Oct 23 @ 12:15 am
Or oninit would be the other option.
Posté Sat 07 Oct 23 @ 12:18 am
oninit you can do yourself right now
deck all effect_active branchFX on
deck all effect_active branchFX on
Posté Sat 07 Oct 23 @ 12:33 am
Yes oninit script i know .
Now I must see where I can map Button on my controller to open Gui and a Slider .
Have so many things mapped
Now I must see where I can map Button on my controller to open Gui and a Slider .
Have so many things mapped
Posté Sat 07 Oct 23 @ 12:59 am
you don't need to open the gui, you can press the button with script without seeing the gui
effect_button branchFX 1
perhaps a virtualfx could make it easier?
effect_button branchFX 1
perhaps a virtualfx could make it easier?
Posté Sat 07 Oct 23 @ 1:12 am
But I have seen I must press the Outpoint .
For it I must open the Gui from Branch .
Example , I start the Brunch , than Echo FX , and it work first when I press the Outpoint Button.
For it I must open the Gui from Branch .
Example , I start the Brunch , than Echo FX , and it work first when I press the Outpoint Button.
Posté Sat 07 Oct 23 @ 4:41 am
the script I included presses the button without need to open the gui
Posté Sat 07 Oct 23 @ 12:10 pm
This is also possible, but of course I will have to map a button for this too.
It's just that I like to control everything on the controller and not with the mouse.
For example, I also mapped the Merge FX like this.
I activate it with the TAP button while the GUI opens at the same time (so I can see what it is doing).
And when this is activated, I can control the FX with the beatslider and change the merge slot by pressing it. Works great .
And when the FX is not active the beatlider has another function like effect beats.
And that's how I want to do it with this branch.
Just have to look where.
There would also be the shift option from the tap button, this is only used to switch from effect mode, pre to post fader.
Do I have to replace this one?
But I'll do it the way I want.
Otherwise, thanks for the great FX.
It's just that I like to control everything on the controller and not with the mouse.
For example, I also mapped the Merge FX like this.
I activate it with the TAP button while the GUI opens at the same time (so I can see what it is doing).
And when this is activated, I can control the FX with the beatslider and change the merge slot by pressing it. Works great .
And when the FX is not active the beatlider has another function like effect beats.
And that's how I want to do it with this branch.
Just have to look where.
There would also be the shift option from the tap button, this is only used to switch from effect mode, pre to post fader.
Do I have to replace this one?
But I'll do it the way I want.
Otherwise, thanks for the great FX.
Posté Sun 08 Oct 23 @ 3:36 am
You're welcome and thanks.
Sounds like you're getting to grips with it, I also made a variation [unreleased]
The variation instead of being a straight crossfade
described like this
dial 0.0, wet 100% dry 0% - dial 1.0 wet 0% dry 100%
it mixes like this
dial 0.0, wet 100% dry 0% - dial 0.5, wet 100% dry 100% - dial 1.0 wet 0% dry 100%
not great for wet/dry when both are a full signal because it increases the volume, BUT useful if one of wet or dry are quieter, like if you captured a quieter bit with echo out, I made a short video [2nd video] in the addon thread.
My next release is going to be a good one, it captures sound and loops like echo out but you can keep feeding it new sounds.
Sounds like you're getting to grips with it, I also made a variation [unreleased]
The variation instead of being a straight crossfade
described like this
dial 0.0, wet 100% dry 0% - dial 1.0 wet 0% dry 100%
it mixes like this
dial 0.0, wet 100% dry 0% - dial 0.5, wet 100% dry 100% - dial 1.0 wet 0% dry 100%
not great for wet/dry when both are a full signal because it increases the volume, BUT useful if one of wet or dry are quieter, like if you captured a quieter bit with echo out, I made a short video [2nd video] in the addon thread.
My next release is going to be a good one, it captures sound and loops like echo out but you can keep feeding it new sounds.
Posté Sun 08 Oct 23 @ 4:57 am
Yes, I do a lot with the software.
I have already mapped a lot.
Things that are not available in normal mappings or also built in my skin.
When I buy a controller, he always has to have a lot of buttons so that I can accommodate all functions. I hate working with the mouse, always total control.
I always thank you for every new tip which I don't know.
And then I'm curious to see what you will create.
I have already mapped a lot.
Things that are not available in normal mappings or also built in my skin.
When I buy a controller, he always has to have a lot of buttons so that I can accommodate all functions. I hate working with the mouse, always total control.
I always thank you for every new tip which I don't know.
And then I'm curious to see what you will create.
Posté Sun 08 Oct 23 @ 5:35 am