Discussion about growl
It's a multistage distortion plugin.
It has one master W/D dial first
It then has 7 distortion equations, or which upto 3 can be used in series (in any order), each distortion equation has it own W/D to decide how much it is added to the FX chain
equation 1: has threshold & limit dials, any signal between T & L will == sampleLevel^2
equation 2: has T & L dials, any signal between T & L will == sampleLevel + T&L range
equation 3: has T & L dials, any signal between T & L will == sampleLevel^sampleLevel [this gives a wonderfully broken growl with a very low T]
equation 4: is a simple down sampler 2-100 [I never knew it was that simple to change the sound that much]
equation 5: is buffer dynamic bit-resolution [I sort of just made this idea up, but apparently it is a real thing] - if the loudest sample in the current buffer is say 0.6f and resolution is say 3, then samples are quantised to the nearest of 0.3,0.2,0.1,0.0, same thing applied to negative values.
[subtle fuzz until you get down to 1-8 levels]
equation 6: is feedback
equation 7: is tube distortion emulation
drive 1.0-1.8 it's hardly noticeable, 2.0-~4.0 it add warmth, a bit higher and studio vocals start sounding like live [mic discipline goes awry] . And for the extremes drive goes to 11 because it just has to.
As mentioned each equation has a W/D to tune it in, so there's 21 dials, far too deep menu diving for performance, but that's where the master W/D comes in, go on a dial poking expedition in practice, make a named copy, poke at the dials, find something nice, save a copy, then you have a one dial wet dry distortion for performance.
If you enjoy my plugins there's a beer link on my homepage.
It's a multistage distortion plugin.
It has one master W/D dial first
It then has 7 distortion equations, or which upto 3 can be used in series (in any order), each distortion equation has it own W/D to decide how much it is added to the FX chain
equation 1: has threshold & limit dials, any signal between T & L will == sampleLevel^2
equation 2: has T & L dials, any signal between T & L will == sampleLevel + T&L range
equation 3: has T & L dials, any signal between T & L will == sampleLevel^sampleLevel [this gives a wonderfully broken growl with a very low T]
equation 4: is a simple down sampler 2-100 [I never knew it was that simple to change the sound that much]
equation 5: is buffer dynamic bit-resolution [I sort of just made this idea up, but apparently it is a real thing] - if the loudest sample in the current buffer is say 0.6f and resolution is say 3, then samples are quantised to the nearest of 0.3,0.2,0.1,0.0, same thing applied to negative values.
[subtle fuzz until you get down to 1-8 levels]
equation 6: is feedback
equation 7: is tube distortion emulation
drive 1.0-1.8 it's hardly noticeable, 2.0-~4.0 it add warmth, a bit higher and studio vocals start sounding like live [mic discipline goes awry] . And for the extremes drive goes to 11 because it just has to.
As mentioned each equation has a W/D to tune it in, so there's 21 dials, far too deep menu diving for performance, but that's where the master W/D comes in, go on a dial poking expedition in practice, make a named copy, poke at the dials, find something nice, save a copy, then you have a one dial wet dry distortion for performance.
If you enjoy my plugins there's a beer link on my homepage.
Posté 7 hours ago





