down ? hot_cue 2 & get_loop & param_cast & loop_roll : effect_active 'loop roll' off & sync
something along the lines of this.
Posté 3 days ago @ 1:16 am
Any luck in finding out how to do this:
Set '%Fader' 0.0
crossfader %Fader
Set '%Fader' 0.0
crossfader %Fader
Posté 3 days ago @ 2:40 pm
I have a working kludge:
set '%Dst' 1 &
set '%Fader' 0.0 &
(var_smaller "%Fader" 0.6 ?
crossfader 0.0 &
:
crossfader 1.0) &
set_deck `get_var %Dst` &
select &
stop & stop &
play
set '%Dst' 1 &
set '%Fader' 0.0 &
(var_smaller "%Fader" 0.6 ?
crossfader 0.0 &
:
crossfader 1.0) &
set_deck `get_var %Dst` &
select &
stop & stop &
play
Posté 3 days ago @ 3:48 pm
bgavin wrote :
Any luck in finding out how to do this:
I told you
locoDog wrote :
See examples of param_cast
Posté 3 days ago @ 8:34 pm
Q: How does one code the end of an If-Then-Else block?
pseudo code:
if '$sngFader' = 0.500 Then
deck 1 select
else
deck 2 select
end if
VDJ script:
var_equal '$sngFader' 0.500 ? deck 1 select : deck 3 select
& var_list
var_list only executes in the ELSE block of the structure.
Brackets () don't work here.
I can't figure out how to end the conditional statement and continue on.
pseudo code:
if '$sngFader' = 0.500 Then
deck 1 select
else
deck 2 select
end if
VDJ script:
var_equal '$sngFader' 0.500 ? deck 1 select : deck 3 select
& var_list
var_list only executes in the ELSE block of the structure.
Brackets () don't work here.
I can't figure out how to end the conditional statement and continue on.
Posté 18 hours ago
read my post on brackets in script, you'll find a link in the OP index.
Posté 13 hours ago