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Sujet VirtualDJ 2018 Windows 64-bit beta - Page: 3
You will be forced to install another system.
to the installer. That's not quite true. The program goes on Windows 7 to install, it only comes the error "DirectX...... "
DirectX 11.1 ist allready on My Windows 7 installed........
It is also not difficult for programmers to support older systems as well.
Sorry, but I don't understand why.
Any software I own, from music production software to video, or DJ Software, also supports the older systems.
Also 64 bit programs.
I don't see one that I buy for 300Eur a program, and then it can no longer use, or is forced to install an operating system which I do not want to use.
Virtual DJ is always the best program in my opinion.
But this one can not understand from my side.
Nice Day Dani
Posté Mon 01 Oct 18 @ 12:46 pm
You don't have to update your OS if you don't want to, in that case you can still use the 32-bit version of VirtualDJ, and it will still be updated as well.
Posté Mon 01 Oct 18 @ 2:04 pm
I still need to support XP and up which is not within my control but not difficult. In the case of XP I use DX9. When DX9EX is available (vista and up) I use that when I can. So just dynamic decision. I am adding support for DX11 and variants, and probably will add OpenGL at same time. All determined at run time. It is not like I need everything for each version and can encapsulate specialized support for each. with not too much code. Everyone wants to keep things simple as possible but also need to deal with the real world, client base, and moving targets.
You can do a platform update for Win7 that gives you things available for 8 with partial support for DX11.1 but don't think I would like to advise a user to do that so something can run. Just use what's available.
Posté Mon 01 Oct 18 @ 2:15 pm
You can imagine the rewrite in DX11 was not done in one day and started a long time ago. The question of DX12 implementation has been discussed of course during the development and some decisions have been taken in the past to reach the expected goal.
I'm even surprised you didn't see it before in the plugin SDK (video header, enum EVdjVideoEngine) available on this website and asked questions.
Posté Tue 02 Oct 18 @ 5:24 am
Yeah I know how things go and I imagine your thoughts evolved over time. Maybe the decision to use DX11 came before the decision to be Win10 only and then you moved on to DX11.1. I was just curious and maybe there was something earth shaking about DX12 that would be useful for me to know. I don't have a lot of time to do much forward research on such things and some things are just done on an as needed basis since I am doing this alone.
I started on DX11 a few weeks ago. In a test app, I have implemented the basic things I need to do. Device and swap chain creation, coordinate mapping, texture handling, shaders, general drawing, and resizing. I ran into some things that DX11.1 handles better so will see about that later. It is not so much these things that get into the way but some other nuances that can be a problem like sync and several other things. I am creating the data structures and methods that will allow this to fold into the DX9 implementation. When I mentioned to others that I will be adding support for DX11, they assumed I would be replacing DX9 with DX11 and got bent out of shape. I told them calm down :) and it will all be seamless and not to worry and I am not removing support for DX9 or DX9EX.
In general, I don't ask questions about things until I know enough to ask an appropriate question.
Posté Tue 02 Oct 18 @ 11:40 am
Posté Thu 04 Oct 18 @ 8:46 pm
I've discovered a mistake
When switching off the broadcast (PC to PC)
Crashes the program
but starts again immediately.
Posté Tue 09 Oct 18 @ 8:23 am
Posté Tue 09 Oct 18 @ 7:22 pm
Error occurs after about 4 hours of game time in the switch off broadcast (PC to PC) again.
History was not saved either.
From the switch off until it is back it takes only a few seconds.
I also have to reassign FX buttons or pads manually.
So the mistake is re-producible .... but only after a certain period.
Sorry History is ok.
Everything else is still like that.
3 o'clock in the morning in Germany
Sorry Googel translator
Posté Thu 11 Oct 18 @ 12:30 am
Posté Wed 17 Oct 18 @ 1:18 pm
- Fails to open most of the time (often opens then close)
- Some ASIO are in error (specially voicemeeter potato VAIO3 which is experimental, functionnal in vdj-32)
- Video window remaind black
- Disapears from task manager
however all superposition (screengrab text cover camera slideshow and even video skins) works great
pretty sure it's video driver related,
Operating System: Windows 10 Famille 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
DirectX Version: DirectX 12 <******************************* DX 12 but ... ************>
Card name: Intel(R) G45/G43 Express Chipset (Microsoft Corporation - WDDM 1.1)
Driver Version: 18.104.22.16802
DDI Version: 10
Feature Levels: 10_0,9_1 <******************************* ... DX 10 features only :( ***************>
Driver Model: WDDM 1.1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_MOCOMP DXVA2_ModeWMV9_MoComp DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_MoComp DXVA2_ModeVC1_IDCT
D3D9 Overlay: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
Everithing else seems to work the same as 32 bits version, even custom experimental plugins; vst-64...
(32 bit known issues too)
Posté Fri 19 Oct 18 @ 1:29 pm
Posté Fri 19 Oct 18 @ 1:38 pm
Manually (via the forum) I can download and install skins, etc. and use it in the 64 version ...
My hint. , ,
The download via the VDJ options does not work. ,
Posté Fri 19 Oct 18 @ 6:57 pm
cpz379 wrote :
Still everything is disappeared. I don't have no more my previous skins and my soundeffects as Ozone 8. What can I do to get back my skins and my soundeffects. Thank you very much for your help. I see all those things in my documents in Windows 10 but I don't see these things in Virtual DJ 2018.
bonjour je vien de télécharger la version vdj que vous venez de mette je la testerais esque ses la mise ajours du vdj home plus merci
Posté Fri 02 Nov 18 @ 8:36 pm
It seems like the last official build "VirtualDJ 2018 b4592 PC" is described as 64 bits compatible but in order to work in pure 64 bits do I need continue using the 64 bits beta build with auto-updates (currently virtual 8.3-64 b4671)?
Posté Thu 08 Nov 18 @ 4:22 pm
As much as I love VDJ, I will not be forced to upgrade my OS in order to enjoy the new 64bit advantages of VDJ and because of that, I'm OUT!
Posté Fri 16 Nov 18 @ 11:47 am
Posté Fri 16 Nov 18 @ 11:54 am
it won't be provided to manufacturers, you won't be able to activate on computers eventually even if you do buy a few copies in advance because they are going to shut down support in just over a year and then you'll be stuck with un-official support, and there will most likely be no security updates either.
as for win10 being intrusive? whether it's "privacy" settings or how it interacts with your computer - you can turn off just about everything in it, chose when and if it updates, and still have functional software.
eventually you just have to bite the bullet and upgrade or get left behind while everyone else moves forward. we see the same thing happening with guys who want to keep using v7 and won't upgrade to 8.3. and the difference in sound is reason enough on it's own to upgrade let alone the rest of what it brings to the party.
can't remain a digital Luddite and expect to keep up with the competition who will be using newer software with all the benefits that go with it..
just my opinion anyway. feel free to ignore it.
Posté Fri 16 Nov 18 @ 8:36 pm
I have a new laptop that has win 10 and the one thing that I do not like is the auto updates. I am aware that new CPUs will need win 10 in order for the build to work.
The desktop build is the one that will require the os upgrade.
Posté Fri 16 Nov 18 @ 11:36 pm
trust me, I was just reluctant to use win10 at first. now? makin it fly. sure there's a learning curve. but there was one with VirtualDJ from 7 to 8 and we survived.
Posté Fri 16 Nov 18 @ 11:59 pm