Yeah it switches like every other cube. first one is big next one is small and so on and so on.
The EQ Bar seems like it follows the highs more then the bass if that makes sense??
The EQ Bar seems like it follows the highs more then the bass if that makes sense??
Posté Sat 18 May 19 @ 8:27 pm
Narrowed down the problem with sound reactive shaders, They're only a problem with windows x64, x86 they're fine.
Posté Sun 19 May 19 @ 8:32 pm
Is that with 32 or 64 bit VDJ (or both)?
Posté Mon 20 May 19 @ 5:20 pm
32b is fine, 64b is the problem
Posté Mon 20 May 19 @ 5:30 pm
http://www.shadertoy.com/view/Wl2GWW
Another example of a shader that's fine on x86 but not working right with vdj x64
Another example of a shader that's fine on x86 but not working right with vdj x64
Posté Tue 04 Jun 19 @ 1:53 am
https://www.shadertoy.com/view/4lVyzG https://www.shadertoy.com/view/4dcBD7 | view on shadertoy | copy link
fine on x86 but not with vdj x64
fine on x86 but not with vdj x64
Posté Tue 04 Jun 19 @ 7:07 am
Spectrum and wave data problem on win64 will be fixed in next update
Posté Sat 08 Jun 19 @ 4:10 pm