Does VDJ-Script math function like this one in C++?
If abs(BPM_A - BPM_B)<0.1
Then LED_TAP_A=GREEN & LED_TAP_B=GREEN
All i want to do is to compare BPM from deck A with BPM from deck B and when it's matched i want to ligt up the sync button on my Denon 4500 Controller. Or is there another way to campare the BPM from both Decks with VDJ-Script?
If abs(BPM_A - BPM_B)<0.1
Then LED_TAP_A=GREEN & LED_TAP_B=GREEN
All i want to do is to compare BPM from deck A with BPM from deck B and when it's matched i want to ligt up the sync button on my Denon 4500 Controller. Or is there another way to campare the BPM from both Decks with VDJ-Script?
Posté Fri 05 Jun 09 @ 8:52 am
I am not infront of a controller to try this ... but just set the LEDs to the action -> match_bpm
You can not do 'math' with the mapping engine. :(
You can not do 'math' with the mapping engine. :(
Posté Fri 05 Jun 09 @ 9:36 am
Okay match_bmp does not work. Any other ideas?
Posté Fri 05 Jun 09 @ 9:52 am
try match_bpm ;)
Posté Fri 05 Jun 09 @ 9:54 am
ups sorry, i always tried match_bpm, it was only an write error ;) It doesn't work.
Posté Fri 05 Jun 09 @ 10:26 am