I'm pretty sure that this is a bug in the skin engine but I want to be sure I'm not just missing some "iphone skin version" code.
When the fader is at 0% (left) the left arrow button should be lit'
When the fader is at 100% (right) the right arrow button should be lit.
What's actually happening is when it's left, they're both off (below)
And when it's right, they're both on (below)
Here is the code I am using, which works perfectly well in the desktop skin engine.
<button action="crossfader 0%">
<size width="33" height="28" />
<pos x="6" y="115" />
<up x="+0" y="+0" />
<down x="+0" y="+500" />
</button>
<button action="crossfader 100%">
<size width="33" height="28" />
<pos x="282" y="115" />
<up x="+0" y="+0" />
<down x="+0" y="+500" />
</button>
My guess is that instead of the skin engine sending a "true" when the slider is at any given position, it's only returning a true for the 100% position which is being applied to all button states. Or someting along those lines.
When the fader is at 0% (left) the left arrow button should be lit'
When the fader is at 100% (right) the right arrow button should be lit.
What's actually happening is when it's left, they're both off (below)
And when it's right, they're both on (below)
Here is the code I am using, which works perfectly well in the desktop skin engine.
<button action="crossfader 0%">
<size width="33" height="28" />
<pos x="6" y="115" />
<up x="+0" y="+0" />
<down x="+0" y="+500" />
</button>
<button action="crossfader 100%">
<size width="33" height="28" />
<pos x="282" y="115" />
<up x="+0" y="+0" />
<down x="+0" y="+500" />
</button>
My guess is that instead of the skin engine sending a "true" when the slider is at any given position, it's only returning a true for the 100% position which is being applied to all button states. Or someting along those lines.
Posté Sat 01 Jan 11 @ 2:26 pm
Is'a bug. I have noticed this too.
You can verify this bug in my iTCmania skin too.
IRemote skinning is quite limited, and you cant do a lot of things like normal skins. We'll have to wait for more updates to come.
You can verify this bug in my iTCmania skin too.
IRemote skinning is quite limited, and you cant do a lot of things like normal skins. We'll have to wait for more updates to come.
Posté Sat 01 Jan 11 @ 10:26 pm
I found another one
<songpos orientation="vertical"...
doesn't work still draws the "selected" area horizontally... weird looking
Is there a forum section I should be posting iRemote bugs in?
<songpos orientation="vertical"...
doesn't work still draws the "selected" area horizontally... weird looking
Is there a forum section I should be posting iRemote bugs in?
Posté Wed 05 Jan 11 @ 5:51 pm
This is known too. But vertical songpos doesnt work on basic skins too.
Actualy if we could write down all the things that work on basic skins and not working on iskins we would need a lot of pages..lol
The only things that you can do with iRemote, are basically more or less, what you can find in the iskins that already excist.
We all have to wait for future updates to do more.
Actualy if we could write down all the things that work on basic skins and not working on iskins we would need a lot of pages..lol
The only things that you can do with iRemote, are basically more or less, what you can find in the iskins that already excist.
We all have to wait for future updates to do more.
Posté Wed 05 Jan 11 @ 6:08 pm
Post all your findings here and I will make sure this information gets to Stephane
Posté Wed 05 Jan 11 @ 10:51 pm
well, I was trying to make a landscape skin for the app and ran into a few thing that make it, difficult?
Just strains the creativity a bit...
can't write vertically (nor can you in the regular skins, i know) and the songpos not wanting to go vertical... otherwise it works great... got a beta deck made and played around with it. like I said though, no text and If I did a songpos it would have to be vertical (on the skin) which would probably look a bit odd :-/
as it is now it fills the bar up from bottom to top (as you view it in landscape mode) it's a little funny actually.
Just strains the creativity a bit...
can't write vertically (nor can you in the regular skins, i know) and the songpos not wanting to go vertical... otherwise it works great... got a beta deck made and played around with it. like I said though, no text and If I did a songpos it would have to be vertical (on the skin) which would probably look a bit odd :-/
as it is now it fills the bar up from bottom to top (as you view it in landscape mode) it's a little funny actually.
Posté Thu 06 Jan 11 @ 3:25 am
I-remote Skins become landscape or portrait automatically. If width is larger than height then the skin becomes landscape automatically.
You can write vertical textzones, using angle in the text..
<textzone ...>
..
..
<text angle="90" font="......../>
</textzone>
Songpos cannot be vertical at the moment,
BUT you can make a landscape skin placing all the buttons, sliders and textzones vertical and leave the songpos horizontal.
That will give you a portrait skin with vertical songpos.
You can write vertical textzones, using angle in the text..
<textzone ...>
..
..
<text angle="90" font="......../>
</textzone>
Songpos cannot be vertical at the moment,
BUT you can make a landscape skin placing all the buttons, sliders and textzones vertical and leave the songpos horizontal.
That will give you a portrait skin with vertical songpos.
Posté Thu 06 Jan 11 @ 6:17 pm
You see... You really can learn something new everyday! Lol
That's awesome.. I can wait to try that! So if the skin is 460 wide it will expand whe I go sideways?
Ooh.. That gives me sone ideas
On my wish list... Accelerometer integration into skins.
Thanks DjDad.. You and format are my new heroes..
How do you feel about re-writing the skin wiki?
That's awesome.. I can wait to try that! So if the skin is 460 wide it will expand whe I go sideways?
Ooh.. That gives me sone ideas
On my wish list... Accelerometer integration into skins.
Thanks DjDad.. You and format are my new heroes..
How do you feel about re-writing the skin wiki?
Posté Fri 07 Jan 11 @ 12:00 pm
well the text is definately working, thak you so much sir!
Posté Fri 07 Jan 11 @ 1:19 pm