Is there a way to script the sampler "player" to add pitchbend function just like on a deck to offset position between a playing drumloop on the sampler against the track on the deck ?
Sometimes it's not tight enough and needs adjusting.
Sometimes it's not tight enough and needs adjusting.
Posté Sat 07 May 16 @ 10:07 pm
This is an interesting post.
What is needed is for the pitchbend buttons to have a secondary function which moves the beatgrid. The sampler follows the beatgrid. This should not be too difficult, but may be in the programming realm.
What is needed is for the pitchbend buttons to have a secondary function which moves the beatgrid. The sampler follows the beatgrid. This should not be too difficult, but may be in the programming realm.
Posté Wed 18 May 16 @ 2:28 pm
I'm only just starting to look at this..there is a script for adjusting the cbg by % which might be assigned to a button.
Adjusting the cbg by 5% seems ok or less?.
Maybe using both the shift function or whatever and the pitch bend buttons to activate the script?
I've just tried this script using the keyboard and it seem to work.
Adjusting the cbg by 5% seems ok or less?.
Maybe using both the shift function or whatever and the pitch bend buttons to activate the script?
I've just tried this script using the keyboard and it seem to work.
Posté Wed 18 May 16 @ 3:54 pm
Posté Wed 18 May 16 @ 4:10 pm
That will be the same cgb script activated in the skin.
We can put it where we like.
We can put it where we like.
Posté Wed 18 May 16 @ 4:14 pm
Pitch-bend only moves two beat-matched, but out of phase audio waves into sync.
Moving the cgb, which dictates the sampler behavior can sync the sampler to an audio track.
Job done?
Moving the cgb, which dictates the sampler behavior can sync the sampler to an audio track.
Job done?
Posté Wed 18 May 16 @ 9:53 pm