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Sujet What's this called

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You're playing a song and press a pad and it plays at a cue point and when you let go of the pad it bounces back to where it was originally playing.

I somehow pressed something on the right deck and had it working like that in KEYCUE where I pressed a pad and it changed the key while playing hotcue 1 then it bounced back to the middle of the song and continued playing. In this situation it's the denon MCX8000 but maybe it's a feature in Virtual DJ that I can look up.
 

Posté Tue 24 Jan 17 @ 9:22 pm
Slip mode?
 

Posté Tue 24 Jan 17 @ 9:32 pm
Jackpot. Never used that before.
 

Posté Tue 24 Jan 17 @ 9:42 pm
locoDogPRO InfinityModeratorMember since 2013
slip_mode

There are 2 ways slip works in vdj you have slip [slip on it's own just toggles, also slip on,slip off] that when the engaged will keep the playhead moving forward no matter what you do [like loop, reverse, hotcue, scratch or even pause] and when disengaged the track will jump back to where it would have been without your interruption.
[slipbrake8 uses slip to do it's thing]

slip_mode performs the on an off action automatically, so if in slip mode you press loop 1 leave it for a few seconds and press it again, the actual commands sent are.
slip on & loop 1
loop 0 & slip off

it's a little more complicated than that command wise but essentially that's what it does,
With hotcues it plays the hotcue while pressed.and jumps back when depressed.

I rather like using slip_mode and mashing short loops, I'm not a fan of hotcues and slip_mode, It has merits but it's not for me. I'd rather you could have separate options for the two.
There is a long time bug with slip mode and setting cues, and it's not as easy a fix as I thought for some reason you can't turn slip_mode off and call a hotcue in one command [you can but it doesn't work] so I've set up a script that if the cue doesn't exist and slipmode is on a 2 step repeat_start script is triggered that on first pass queries a doOnce var = 0, if 0 turns slipmode off and sets the var to 1. on the second pass since the var = 1 it sets the hotcue [and sets the doOnce var back to zero], 33ms is enough for this to work and with smart cue you don't hear any difference.
 

Posté Tue 24 Jan 17 @ 9:51 pm
Thanks, that's food for thought. I've got alot of artillery now and just have to figure how I can use all this as time goes by. It's different when I'm out live at a gig and dare to try some of the tricks without anything going wrong.
 

Posté Tue 24 Jan 17 @ 10:05 pm
VDJ RonPRO InfinityMember since 2010
I've got a couple of buttons missing on my 2 deck default vdj8.2 skin..one is slip.
Anyone know why?

I could select show some empty buttons and assign code.
Is that the answer?
 

Posté Wed 25 Jan 17 @ 8:19 pm
locoDogPRO InfinityModeratorMember since 2013
That's the same for everyone, the snap [tiny dot under pitchbend buttons] blinks when slip_mode is on but weirdly there's no way to turn it on or off from the context menu.
I've got buttons on lp2 and s4 and keyboard for this [all blinking, I need to be sure slip_mode is off before calling a hotcue]
plus fruits skin has a gui button
 

Posté Wed 25 Jan 17 @ 8:39 pm
FruitPRO InfinityMember since 2003
Would a 'general slip' one be usefull ?

Nvm, rightclick on any slip btn will do it ^^
 

Posté Wed 25 Jan 17 @ 9:12 pm
VDJ RonPRO InfinityMember since 2010
the snap [tiny dot under pitchbend buttons] blinks when slip_mode is on

It does, thanks, I liked that little flashing touch. lol.
 

Posté Wed 25 Jan 17 @ 9:46 pm


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