If you are looking at getting just the 3d ... yes .. you can toggle between the 2 VirtualDJ decks.
Posté Mon 05 Oct 09 @ 12:44 pm
Cheers Chris.
Posté Mon 05 Oct 09 @ 12:47 pm
cstoll wrote :
The limitations is primarily limited to the support of the multi-color LEDs - not the actual touch functionality. Functional control will not have to wait for a software update.
As for the 'multi-touch' - yes you can do that ... working on putting some things together ... will be a couple days and then a 'thumbs up' response from Stanton ... then I will put something out for release.
As for the 'multi-touch' - yes you can do that ... working on putting some things together ... will be a couple days and then a 'thumbs up' response from Stanton ... then I will put something out for release.
Very cool. The pretty LED's are secondary to me; Function before form.
I can't wait.
No really, I can't wait. Could you email this to me 3 weeks ago? :D
Just kidding. Keep up the good work.
Thanks,
Max
Posté Mon 05 Oct 09 @ 8:21 pm
The LEDs are fairly important as they are the way that the current mode is indicated - you can use those buttons to toggle between four modes - black, blue, red, and purple. Without having those LEDs light the correct color, you won't know what mode you are in.
Of course, that degree of configurability may be overkill for some, but it's not really practical to do it without the LEDs.
Keep up the good work CStoll, I hope that VirtualDJ gets that sorted in the next version. I should have my 3Ds here in a few days so I can play with all of this MIDI goodness :)
Of course, that degree of configurability may be overkill for some, but it's not really practical to do it without the LEDs.
Keep up the good work CStoll, I hope that VirtualDJ gets that sorted in the next version. I should have my 3Ds here in a few days so I can play with all of this MIDI goodness :)
Posté Mon 05 Oct 09 @ 10:40 pm
Got word they were sent out today...shouldn't be more than a few days. coming Canadian postal.
Posté Mon 05 Oct 09 @ 11:11 pm
I love you, man! (Purely in a platonic fashion, of course ;)
Posté Mon 05 Oct 09 @ 11:20 pm
Just make sure to give a shout out on your first set with them ;)
Posté Mon 05 Oct 09 @ 11:34 pm
Hi guys,
Yes Supacon, when VDJ6 came out and had the scripting engine, we were interested in looking at coming up with a mapper for the SCS.3 controllers that didn't require DaRouter. VDJ is really the first commercial DJ software that has robust a MIDI engine and scripting capabilities - both of which are needed to take full advantage of the SCS.3 controllers.
I can't wait to get my hands on the new mapper, and want to thank Chris for all his hard work!
Yes Supacon, when VDJ6 came out and had the scripting engine, we were interested in looking at coming up with a mapper for the SCS.3 controllers that didn't require DaRouter. VDJ is really the first commercial DJ software that has robust a MIDI engine and scripting capabilities - both of which are needed to take full advantage of the SCS.3 controllers.
I can't wait to get my hands on the new mapper, and want to thank Chris for all his hard work!
Posté Tue 06 Oct 09 @ 12:16 pm
Ok ... files sent to Stanton ... once I get some initial feedback I will make them available here ...
Chris
Chris
Posté Tue 06 Oct 09 @ 9:54 pm
Don't suppose you could give a couple of us geeks the source code as well to play with :)
Posté Tue 06 Oct 09 @ 10:46 pm
There is no source code.
The files are definitions and mappings. Nothing different than what anyone here could have done on your own.
The files are definitions and mappings. Nothing different than what anyone here could have done on your own.
Posté Tue 06 Oct 09 @ 11:41 pm
aah, I see. that explains the issue with the LED's then. were you able to overcome the hold and scratch issue?
Posté Tue 06 Oct 09 @ 11:57 pm
Our "slider" areas (any control area that generates a CC message) natively work in what we call "super slider mode". That means that the sliders send absolute CC, relative CC, and note on/off data all at once. So touch scratching should not be a problem at all, since both the note and CC messages needed are always transmitted.
Posté Wed 07 Oct 09 @ 9:33 am
There was never a 'hold and scratch' issue to overcome ... you just didn't implement it correctly in the definition/mapper you created :)
But yes you can properly use vinyl_mode now - 'hold and scratch' = vinyl_mode ON // 'pitch bend' = vinyl_mode OFF
:)
@nem0nic - So how are the files?
But yes you can properly use vinyl_mode now - 'hold and scratch' = vinyl_mode ON // 'pitch bend' = vinyl_mode OFF
:)
@nem0nic - So how are the files?
Posté Wed 07 Oct 09 @ 11:12 am
awesome! Was that on the MIDI map I downloaded from your web site?
Posté Wed 07 Oct 09 @ 12:42 pm
cstoll wrote :
There was never a 'hold and scratch' issue to overcome ... you just didn't implement it correctly in the definition/mapper you created :)
But yes you can properly use vinyl_mode now - 'hold and scratch' = vinyl_mode ON // 'pitch bend' = vinyl_mode OFF
:)
@nem0nic - So how are the files?
But yes you can properly use vinyl_mode now - 'hold and scratch' = vinyl_mode ON // 'pitch bend' = vinyl_mode OFF
:)
@nem0nic - So how are the files?
I wouldn't argue that ;) From my research DaRouter software wouldn't send the note on/off part I needed for it to work, I look forward to looking at your xml's, should be a good learning experience for me. And it's nice not to have to rely on middleware.
Posté Wed 07 Oct 09 @ 12:46 pm
Holy happy day for me today - I just found out that I won a position with a company I really love in a country I've long wanted to experience, and I also got me a pair of SCS.3Ds in the mail.
If CStoll releases the mapper he made today, that would be triple fabulous! I can't wait to break them in!
If CStoll releases the mapper he made today, that would be triple fabulous! I can't wait to break them in!
Posté Wed 07 Oct 09 @ 3:52 pm
There IS a god!
Posté Wed 07 Oct 09 @ 8:03 pm
I'll throw up some feedback as I work through it. I may even do some enhancements to make it more towards my style of use and throw something back here. Cstoll, you da man. I owe you a beer!
Posté Wed 07 Oct 09 @ 9:29 pm
One thing I've already noticed is that in the device file you can do stuff like this:
<slider cc="0x03" inverted="true" channel="1" name="PITCH" />
<jog cc="0x04" inverted="true" zero="0x40" channel="1" name="PITCH_JOG" />
<button note="0x03" channel="1" name="PITCH_BTN" />
See, a slider can act as a button, a jog, and a slider all at the same time. You can use the jog for relative movements, the slider for absolute movements, and the button for note-on note-off messages. You can get really creative for this.
For example, I've got the pitch slider in relative mode now, but if you tap the top or the button, it will increment large amounts so you can do coarse adjustments that way, while fine-tuning the pitch with motion in the center of the strip.
I hope this is useful...
<slider cc="0x03" inverted="true" channel="1" name="PITCH" />
<jog cc="0x04" inverted="true" zero="0x40" channel="1" name="PITCH_JOG" />
<button note="0x03" channel="1" name="PITCH_BTN" />
See, a slider can act as a button, a jog, and a slider all at the same time. You can use the jog for relative movements, the slider for absolute movements, and the button for note-on note-off messages. You can get really creative for this.
For example, I've got the pitch slider in relative mode now, but if you tap the top or the button, it will increment large amounts so you can do coarse adjustments that way, while fine-tuning the pitch with motion in the center of the strip.
I hope this is useful...
Posté Wed 07 Oct 09 @ 9:35 pm