pitch_lock on
move slider, deck whatever pitch +/- %
pitch_lock off
or that way IDJ said
move slider, deck whatever pitch +/- %
pitch_lock off
or that way IDJ said
Posté Sun 08 Oct 23 @ 5:56 pm
Thanks both, "deck all pitch +1%" looked like what I wanted but it appears to increase the track by the percentage of the tracks analysed root BPM, rather than the currently playing tempo e.g 110 BPM. If one track is originally 98bpm, another 100 and another 110 then the increase in tempo is less than the others when pushed to 120bpm. Perhaps this can't be done via script?
Posté Sun 08 Oct 23 @ 6:30 pm
if they're out to start with, what where you expecting?
try
pitch +0.1 bpm
try
pitch +0.1 bpm
Posté Sun 08 Oct 23 @ 7:20 pm
or using Locodogs first suggestion.. (as I am not sure what you are wanting)
Does:
pitch_lock on & deck all pitch +1% & pitch_lock off
work for your button?
PS
that may be redundant with pitch_lock and deck_all pitch
Does:
pitch_lock on & deck all pitch +1% & pitch_lock off
work for your button?
PS
that may be redundant with pitch_lock and deck_all pitch
Posté Sun 08 Oct 23 @ 7:23 pm
Thanks both. Deejay that is perfect and equivalent to what I was trying but didn't work "deck all pitch +1% BPM" (unless I messed it up somehow).
Posté Sun 08 Oct 23 @ 7:46 pm
Hey scripting Gurus !
Is it possible to query a specific Cue position like we do with Song position ?
Example: I use :
Is it possible to query a specific Cue position like we do with Song position ?
Example: I use :
songpos_remain 10000ms ? blink 250msto blink a LED when it remains less than 10 seconds to a track. That's usual stuff already done on jogs wheels. Now, what I'd like to do is change the color or blink a specific Cue pad, but when the played track is approaching that cue location, a bit like a :
cue_pos_remain(I know this one doesn't exists as is..) Is that something that can be done in any way with the existing :
cue_pos?
Posté Thu 12 Oct 23 @ 2:24 am
beataddict wrote :
Is it possible to query a specific Cue position like we do with Song position ?
Seems a question worthy of a lesson
Let's work this one out, cue_pos indeed looks like the thing we'll use
list of verbs wrote :
"cue_pos 1" returns the position of cue point #1 as a percentage "cue_pos 1 msec", "cue_pos 1 sec", "cue_pos 1 min" returns the position of cue point #1, msec, sec and min parts "cue_pos 1 mseconly" returns the position of cue point #1 in milliseconds "cue_pos 1 beats" returns the position of the cue point in number of beats from first beat
put this as a custom_button name, it will show you what it returns
`cue_pos 1`
it returns a percentage..., song_pos returns a percentage too, but that gets messy, 5% of 1 minute is going to give different results to 5% of 2 minutes. So let's not use that.
try this as the custom_button name
`cue_pos 1 mseconly`
cue_pos 1 mseconly that returns milliseconds, BUT One thing about cue_pos is that it returns ABSOLUTE values, it doesn't take pitch into account, we can prove this by moving the pitch slider around and our custom_button name stays the same,
That's going to mess us up too, a few hundred ms this way or that way might not matter but we can do better, cue_pos 1 beats, seems best
Let's look at getting our beat position
in the script window since we want to get something a good idea is type
get_
lot of verbs in that list, let's narrow it down
get_beat
still a few to chose from, looking at each description
get_beatpos is what we want.
Ok now we're comparing apples to apples, how are we comparing
Thinking out loud
if get_beatpos is bigger than (cue_pos beats - 16) [ 16 beats before]
That as script
get_beatpos & param_bigger 'cue_pos 1 beats & param_add -16' ?
Also thinking out loud
but also get_beatpos is smaller than cue_pos beats
That as script
get_beatpos & param_smaller 'cue_pos 1 beats' ?
put them together
get_beatpos & param_bigger 'cue_pos 1 beats & param_add -16' ? get_beatpos & param_smaller 'cue_pos 1 beats' ? on : off : off
put it on a custom_button and move the playhead around to test the LED logic.
It works!
There are other ways to do the compare but they take more typing, but if you were being fussy to only have 1 question mark [more advanced]
param_equal `get_beatpos & param_bigger 'cue_pos 1 beats & param_add -16' && get_beatpos & param_smaller 'cue_pos 1 beats'` 1 ? on : off
what does the bit before the && evaluate as, and what does the bit after && evaluate as, if both are the same, [and this case only both being true is possible for them to be the same] then the stuff inside the ` ` will return true, aka 1
Another way, over complicated for this case, more for queries of some of a few
param_equal `param_add "get_beatpos & param_bigger 'cue_pos 1 beats & param_add -16'" "get_beatpos & param_smaller 'cue_pos 1 beats'"` 2 ? on : off
Posté Thu 12 Oct 23 @ 4:31 am
Wow that was so much help, thank you !
I ended up having to add another " : " at the end to make that work on my DDJ-RZX Cue pad the way I wanted it. For my workflow, I only want a visual reminder when my Cue #7 is getting close (16 bt is fine). The way it's now set up, the pad color is steady lit with the cue default color, but flashed black -16 beats before it is reached. Yeah !
Thank you so much for your help :-)
I ended up having to add another " : " at the end to make that work on my DDJ-RZX Cue pad the way I wanted it. For my workflow, I only want a visual reminder when my Cue #7 is getting close (16 bt is fine). The way it's now set up, the pad color is steady lit with the cue default color, but flashed black -16 beats before it is reached. Yeah !
get_beatpos & param_bigger "cue_pos 7 beats & param_add -16" ? get_beatpos & param_smaller "cue_pos 7 beats" ? blink 500ms ? color "black" : cue_color 7 : cue_color 7 : cue_color 7
Thank you so much for your help :-)
Posté Thu 12 Oct 23 @ 3:25 pm
No problem, it just seemed like one of those were the full thinking process could be spelled out.
The figuring it out from documentation and not getting hung up on every verb or nested queries.
I've added it in to the page 1 of links in this thread just after doing bigger smaller comparisons [~800 post difference in time, but as topics go they follow each other quite well.]
The figuring it out from documentation and not getting hung up on every verb or nested queries.
I've added it in to the page 1 of links in this thread just after doing bigger smaller comparisons [~800 post difference in time, but as topics go they follow each other quite well.]
Posté Thu 12 Oct 23 @ 3:54 pm
Well another EA release dropped and I'm behind on reporting the additions so I guess I'll work backwards, some points might get their own topic in future
BUILD 7716 (2023-10-16)
-"effect_disable_all mic", "effect_disable_all aux" and "effect_disable_all sampler" scripts added
-"scratchbank_load" without parameters opens a menu to select the bank
-scratchbank_load accepts absolute index or name as parameter as well
-loop_move allows moving loop up to 30 seconds before start or after end of song
Pretty straight forward there, loop_move has been a long time in waiting, scratchbank_load stuff is because of me recently deep diving into scratchbanks [3 years late, 2020 was a blur] and the devs thought my suggestions weren't terrible.
I never discussed effect_disable_all, [and I use it all the time] neither did I get in the single fx slots for mic, sampler, aux, [not often I use them, I just set and forget on the sampler.] I'll maybe ad something somewhere, but they do what it says on the tin.
moving on
Stuff from a little earlier.
set_deck vdjscript to execute script on deck based on another script. The use case for this will have me prattling on for ages. It's a easy script you'd use for complicated scenarios, A quick easy case would be doing stuff across several decks, it's able to pick a deck to be the script default.
I'll do a post on this one, because if you start getting complicated it's useful.
get_automix_song supports column names "artist_before_feat", "feat_after_artist", "title_before_remix" and "remix_after_title"
something mainly for video skin making, automix list has same formatting options the loaded song does.
Also for the skin makers
-sampler_drop, sampler_loop and sampler_mic available as sysicon for skins.
defaultIcons page updated. i1 - 3 if you're interested.
Add 'Full Path' database field for use in scripts.
it's not a real database field, it's a mashup between get_loaded_song "drive" & get_loaded_song "file path". To actually get a real navigable path you had to mash the two together, then still add in a check for online sources.
Now there's "full path" so the old way still works but the new way is cleaner.
-Filter folders can use `` to include script as values to compare to
script in filters, worth it's own topic, you can now get some value from a track and use it in a filter.
I think I'll demo a circle of 5ths filter.
I think that's everything.
BUILD 7716 (2023-10-16)
-"effect_disable_all mic", "effect_disable_all aux" and "effect_disable_all sampler" scripts added
-"scratchbank_load" without parameters opens a menu to select the bank
-scratchbank_load accepts absolute index or name as parameter as well
-loop_move allows moving loop up to 30 seconds before start or after end of song
Pretty straight forward there, loop_move has been a long time in waiting, scratchbank_load stuff is because of me recently deep diving into scratchbanks [3 years late, 2020 was a blur] and the devs thought my suggestions weren't terrible.
I never discussed effect_disable_all, [and I use it all the time] neither did I get in the single fx slots for mic, sampler, aux, [not often I use them, I just set and forget on the sampler.] I'll maybe ad something somewhere, but they do what it says on the tin.
moving on
Stuff from a little earlier.
set_deck vdjscript to execute script on deck based on another script. The use case for this will have me prattling on for ages. It's a easy script you'd use for complicated scenarios, A quick easy case would be doing stuff across several decks, it's able to pick a deck to be the script default.
I'll do a post on this one, because if you start getting complicated it's useful.
get_automix_song supports column names "artist_before_feat", "feat_after_artist", "title_before_remix" and "remix_after_title"
something mainly for video skin making, automix list has same formatting options the loaded song does.
Also for the skin makers
-sampler_drop, sampler_loop and sampler_mic available as sysicon for skins.
defaultIcons page updated. i1 - 3 if you're interested.
Add 'Full Path' database field for use in scripts.
it's not a real database field, it's a mashup between get_loaded_song "drive" & get_loaded_song "file path". To actually get a real navigable path you had to mash the two together, then still add in a check for online sources.
Now there's "full path" so the old way still works but the new way is cleaner.
-Filter folders can use `` to include script as values to compare to
script in filters, worth it's own topic, you can now get some value from a track and use it in a filter.
I think I'll demo a circle of 5ths filter.
I think that's everything.
Posté Mon 16 Oct 23 @ 5:40 am
Hi at all: is there a script like virtualfolder_add ‘my_folder’? Because this script add a track focused only if folder ‘my_folder’ is a playlist or sampler_bank….if my_folder is a normal folder in my pc? I could add a track with script?
Thanks a lot
Thanks a lot
Posté Mon 23 Oct 23 @ 10:21 am
Nope, you can't move files around with script, you can place references like how playlists and virtual folders work, but you can't move actual file locations with script.
You could with a plugin.
You could with a plugin.
Posté Mon 23 Oct 23 @ 10:30 am
Thanks everyone for your help so far. I've mapped shift and EQ to to change EQ frequency for low mid high. Using ez remix on the pro skin. However when I adjust it, it didn't show the EQ panel I'm adjusting it. What script do I need to add to momentarily show the EQ panel whilst adjusting it, and then to revert back to the EZremix EQ panel?
Posté Fri 27 Oct 23 @ 9:01 am
YOUR THING & setting eqMode "Frequency" ? : set_var $myEQMode `setting eqMode` & setting eqMode "Frequency" & repeat_start eqRevert 1000ms 1 & get_var $myEQMode & param_cast & setting eqMode
Posté Fri 27 Oct 23 @ 1:51 pm
"Hello, beloved DJ software users! Can you tell me how to make the pad blink in different colors? The function is assigned to pad №1: var “$shift” ? effect_stems ‘kick’ : effect_stems ‘vocal’. With pad №1, I turn on FX:Kick+Vocal and I need the pad to light up alternately in red and blue when this double FX stem is turned on. If I turn on only FX:Vocal, then the pad lights up blue, if I turn on FX:Kick, then the pad lights up red, if FX:Kick+Vocal, then the pad should blink alternately blue and red, when FX: is off, then the LED is gray.
I wrote such a script, but with errors: effect_stems ‘kick’ ? blink 600ms ? color ‘red’ & effect_stems ‘vocal’ ? blink 600ms ? color ‘blue’ : effect_stems_color
Please correct my script.
I wrote such a script, but with errors: effect_stems ‘kick’ ? blink 600ms ? color ‘red’ & effect_stems ‘vocal’ ? blink 600ms ? color ‘blue’ : effect_stems_color
Please correct my script.
Posté Sun 29 Oct 23 @ 10:02 pm
One possible solution for the color, could be:
where the last color is to your choosing. gray or black (off) or .. for the pad color when its NOT Kick or Vocal.
Not tested.
PS
I prefer when creating a blinking pad.. to also change the intensity also during the blink, so maybe the blink part of the script becomes:
blink 600ms ? color 'darkred' : color 'blue'
if one's LEDs allow for that.
effect_stems 'kick' ? effect_stems 'vocal' ? blink 600ms ? color 'red' : color 'blue' : color 'red' : effect_stems 'vocal' ? color 'blue' : color 'gray'
where the last color is to your choosing. gray or black (off) or .. for the pad color when its NOT Kick or Vocal.
Not tested.
PS
I prefer when creating a blinking pad.. to also change the intensity also during the blink, so maybe the blink part of the script becomes:
blink 600ms ? color 'darkred' : color 'blue'
if one's LEDs allow for that.
Posté Mon 30 Oct 23 @ 2:32 am
I don't know what browser ElementDJ is using but the stylised ‘ “ are not compatible within the script engine.
@IIDEEJAYII I fixed the code block in your reply
@IIDEEJAYII I fixed the code block in your reply
Posté Mon 30 Oct 23 @ 5:16 am
Thanks Locodog.. great catch :)
I copied and pasted from OP script.. (not tested)
(and now don't see the stylized single quote in the OP)
I copied and pasted from OP script.. (not tested)
(and now don't see the stylized single quote in the OP)
Posté Mon 30 Oct 23 @ 6:34 am
@Locodog
Could you elaborate on this as it sounds like it could be interesting:
-Filter folders can use `` to include script as values to compare to
script in filters, worth it's own topic, you can now get some value from a track and use it in a filter.
I think I'll demo a circle of 5ths filter.
Could you elaborate on this as it sounds like it could be interesting:
-Filter folders can use `` to include script as values to compare to
script in filters, worth it's own topic, you can now get some value from a track and use it in a filter.
I think I'll demo a circle of 5ths filter.
Posté Mon 30 Oct 23 @ 11:34 am
@DJPhallus when I feel upto it, I've had a few interactions recently, one really positive and several others that treat me like I'm gpt.
The difference left me feeling pretty sour.
unrelated a bit of housekeeping - remembered an old short post I didn't link in the index; Appending a tag
The difference left me feeling pretty sour.
unrelated a bit of housekeeping - remembered an old short post I didn't link in the index; Appending a tag
Posté Fri 03 Nov 23 @ 6:24 pm