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Sujet: loopTiming padpage
Discussion about loopTiming padpage

Quick demo, just showing the button functions & two type of exits
(exit in time to play, exit in time with a jump)


So what's this about? It's what you need to make build up loops in the mix and it makes pressing the loop release timing easy.
Most of the buttons are simple one line explanations so here goes.

Pad 5 - if not in a loop call loop 8, if in a loop call loop off manually.
Pad 2 - loop half & loop move 1 new loop size forward
Padshift 2 - loop half & loop move 1 new loop size backward
Pad 3 - loop half
Padshift 3 loop half & then loop half again, so loop size quartered in 1 go.
Pad 4 - loop double
Padshift 4 - loop double & then loop double again, so loopsize quadrupled in 1 go.
Pad 6 - move loop start to current playhead position and loop size half
Pad 7 - move loop start to current playhead position
Pad 8 - loop move one loopsize backwards
Padshift 8 - loop move one beat forwards

Pad param 1 -/+ loop nudge 1/16th

image 1 not shift, not in a loop
image 2 shift, not in a loop, [padshift 3 & 4 have a colour flicker that a pic can't capture]
image 3 not shift, in a loop
image 4 shift, in a loop [padshift 3 & 4 have a colour flicker that a pic can't capture]




With this collection of buttons at your fingertips you can make some interesting loop build ups.

Padshifts 5,6, & 7 are empty for you to use, you could script fx calls if you want, I probably will for myself.

Now the last bit, the 'clever' bit, the reason I made this otherwise very simple padpage: Pad 1 & Padshift 1

Pad 1 - this button is about automatically pressing the loop exit at the right time to carry on playing from that point

Think of funk soul brother by fatboy slim, and you have a 1 loop on the last
"funk soul brother"
"funk" "funk" "funk" looping
pressing button 1 upto 8 beats early will exit the loop on time so you get
"funk soul brother" and the down beats on both decks will be sync'd

Padshift 1 - this button is about automatically pressing the loop exit at the last moment before the downbeat then throwing in a beat jump to carry on playing in time.
this button can be pressed upto 16 beats early so you can press early and mash the other controls/fx to the last millisecond.


I might yet add some idiot proofing to the loop double, loop quadruple buttons as I still get that one wrong sometimes when I'm "excited"

That's my Ted talk, enjoy, experiment, have fun, dogs are better than cats.
 

Posté 23 hours ago